Difference between revisions of "Snow Barrel Blast"

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*Optimal: 7.5/10
 
*Optimal: 7.5/10
 
*101%: 7/10
 
*101%: 7/10
 +
*No Major Skips: 8/10
  
 
==All Stages==
 
==All Stages==
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*Under barrel at :57(failed in this video, check all stages) involves jumping directly into it from underneath, you have 6 frames to do this before reaching the death trigger, the best way to do this consistently is to use an audio cue from rolling threw the necky. Saves up to 21 frames.
 
*Under barrel at :57(failed in this video, check all stages) involves jumping directly into it from underneath, you have 6 frames to do this before reaching the death trigger, the best way to do this consistently is to use an audio cue from rolling threw the necky. Saves up to 21 frames.
 
*You can skip the last bonus after re-entering the stage, but it's off-screen, making it the most difficult one to time. If you hear the barrel shot sound after pausing, you got it.
 
*You can skip the last bonus after re-entering the stage, but it's off-screen, making it the most difficult one to time. If you hear the barrel shot sound after pausing, you got it.
 +
 +
===No Major Skips===
 +
{{#ev:youtube|uDJuczZR410|560||}}
 +
Notes:
 +
*The stage plays exactly like All Stages until :42
 +
*The barrel section at the end is not that bad, despite what memories you may retain from childhood
 +
*The rightwards barrel shot at :51 is very tight, but saves a whopping 23 frames. If you don't feel like shitting the bed, you can shoot diagonally up and right and the shot becomes EZ mode

Latest revision as of 05:18, 8 June 2019

Level Details
Game Donkey Kong Country
World name Gorilla Glacier
Level name Snow Barrel Blast
Previous level Bumble B Rumble
Next level Slipslide Ride

Difficulty:

  • Optimal: 7.5/10
  • 101%: 7/10
  • No Major Skips: 8/10

All Stages

Safe

Notes:

  • Jumping past the DK barrel in the begin requires letting go of Y briefly as you land and repressing once you're airborne again. If you grab it, hold left as soon as possible or you'll likely slide into the pit and die.
  • The barrel boost just requires you to be on a slope. You have to tap backwards slightly to make it into the barrel
  • If you get the boost but miss a bird, it means you were turning around and jumped before you were fully facing forward, or just had low speed.
  • You can make the entry into the shortcut barrel underneath the screen easier by rolling and jumping into the barrel above it and shooting down instead of falling down next to it.
  • Rolling is generally the same speed on icy terrain.


Barrel Boost Backup

  • You can roll into the barrel if you fail the boost, but you have to tap Y more than once or the roll won't register. You can also skip a barrel by bouncing on the bird correctly, but it risks death, making it not ideal for a backup.

Optimal

Notes:

  • Rolling is generally the same speed on icy terrain.
  • Only go for the 6-frame Joe In The Snow (roll at :12) if you are feeling particularly frisky that day
  • To do Zera Roll (roll at :15), you must tap Y right in the Necky's face, then repress a moment after you descend past the peak of the slope
  • At :21 you can shoot the barrels so fast that you will hit the bee, although this is difficult.
  • The jump over the Klap Trap at :23 becomes simple to do optimally if you buffer a jump right before you land with no directional input, then begin holding right right before the peak of your jump
  • Buffer a jump right before you grab halfway to avoid lag frames
  • Optimal barrel at :44 involves jumping directly into it from underneath. You have 6 frames to do this before reaching the death trigger.


EXTENDO TUTORIAL

  • A basic extendo. Roll at the very edge of the first platform, then release Y, and after you hit the second vulture, roll at the edge of the other platform and jump to the barrel.
  • It's a 101% strat, but used in All Stages. Basically the same as the last one, but after you hit the second vulture, repress Y right after you hit so you can roll through the third vulture.

101%

Optimal

Notes:

  • Rolling at :10 instead of jumping saves six frames if done correctly. If you just jump, let go of Y momentarily as you land (repress it as soon as you're in the air again) to avoid grabbing the barrel and sliding to your death.
  • At :19 you can shoot the barrels so fast that you will hit the bee, just afterwards its possible to hit the klaptrap if your jump the first 1 or 2 frames after landing.
  • The Barrel Boost just requires you to be on a slope. If you get the boost but miss a bird, it means you were turning around and jumped before you were fully facing forward.
  • To make the extended roll at :44 you have to roll through all 3 birds, this may take some time to be consistent with. The video above explains it a bit.
  • Under barrel at :57(failed in this video, check all stages) involves jumping directly into it from underneath, you have 6 frames to do this before reaching the death trigger, the best way to do this consistently is to use an audio cue from rolling threw the necky. Saves up to 21 frames.
  • You can skip the last bonus after re-entering the stage, but it's off-screen, making it the most difficult one to time. If you hear the barrel shot sound after pausing, you got it.

No Major Skips

Notes:

  • The stage plays exactly like All Stages until :42
  • The barrel section at the end is not that bad, despite what memories you may retain from childhood
  • The rightwards barrel shot at :51 is very tight, but saves a whopping 23 frames. If you don't feel like shitting the bed, you can shoot diagonally up and right and the shot becomes EZ mode