Difference between revisions of "Stop & Go Station"

From DKC Speedruns
Jump to: navigation, search
(Tag: visualeditor)
(One intermediate revision by the same user not shown)
Line 11: Line 11:
 
*Optimal: 2/10
 
*Optimal: 2/10
 
*101%: 6/10
 
*101%: 6/10
 +
*No Major Skips: 7/10
  
 
==All Stages==
 
==All Stages==
Line 27: Line 28:
  
  
==Warpless==
+
===No Major Skips===
===Optimal===
+
{{#ev:youtube|3UIxWZObpaw|560||}}
{{#ev:youtube|W1tdSdnRNNk|560||https://www.youtube.com/watch?v=W1tdSdnRNNk}}
 
 
Notes:
 
Notes:
*You can roll through heaps of Rockkrocs to avoid getting the barrels.
+
*You may roll through the Rockkrocs, but if you jump out of your roll while inside of one you will take damage
*The jump at 0:30 is quite tight. Jump too late and you will die to the klaptrap.
+
*To make it to the 2 krocs at :10 before they wake up (which reduces significant lag) you will need optimal movement after hitting the stop/go barrel prior
*End is basically the same as if you had taken the warp.
+
*It is possible to roll from one platform to the next right before where the warp would drop you off, but it is very difficult

Revision as of 04:41, 8 June 2019

Level Details
Game Donkey Kong Country
World name Monkey Mines
Level name Stop & Go Station
Previous level Bouncy Bonanza
Next level Millstone Mayhem

Difficulty:

  • Optimal: 2/10
  • 101%: 6/10
  • No Major Skips: 7/10

All Stages

Optimal

Notes:

  • The Rockkroc is one of two enemies that you can always roll through safely.


101%

Optimal

Notes:

  • Start by following the All Stages video. You will then re-enter the stage to enter the bonuses and start+select after entering the last one.
  • The bonus skip here doesn't save much time, practice it so you know when you paused to early, if you pause to early you won't get the % for the bonus!


No Major Skips

Notes:

  • You may roll through the Rockkrocs, but if you jump out of your roll while inside of one you will take damage
  • To make it to the 2 krocs at :10 before they wake up (which reduces significant lag) you will need optimal movement after hitting the stop/go barrel prior
  • It is possible to roll from one platform to the next right before where the warp would drop you off, but it is very difficult