Difference between revisions of "Tanked Up Trouble"

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Revision as of 07:09, 22 June 2015

Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Tanked Up Trouble
Previous level Boss Dumb Drum
Next level Manic Mincers

Any% All Stages

King TuT

Don't choke

Notes:

  • Start on the fourth light. Jump for the light as early as possible
  • Land between fourth and fifth light
  • Wiggle three times as fast as possible (wiggle = left-right/back-and-forth, so right-left-right-left-right-left-right.)
  • Don't try to wiggle in-between the bees too early!
  • Wiggle four times in-between the bees. If you can't stay in the center slow down a bit and pay attention to the rhythm in the video.
  • Don't forget about the last bee 'cause you survived the wiggle!
  • If you die to the barrel, you started the jumproll set-up too late.
  • Check the Dkc1_visual page for alternate setups, which are easier, but can fail depending on your Y position. The wiggle is harder, but will work regardless of height.

Bird TuT

rip 12 seconds

Notes:

  • Learn both of these! That way you have two tries. This one is only 12 seconds slower.
  • Start running once the platform starts moving right.
  • Grab the fuel can, then wait a moment in the center (watch video closely). If you miss the fuel can, you will lose the level once you land at the end of the stage.
  • Land right on the bird's back. Not too far left! Fall straight down. Don't let go of Y.
  • Once you land, run right and hit the frame. If you die to the bird, you did the setup too fast.
  • You must wait during this jumproll to drop low enough to avoid dying to the bees. Wait for the second Gnawty to fall off the platform.
  • If you don't grab the N, you should be safe. Wiggle one more time if you think you rushed the first part. If you grab it, wait in place again for a second or so.

No Roll

reset

Notes:

  • Don't miss the frame next time!

101%

Coming soon!