Difference between revisions of "Temple Tempest"

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(All Stages)
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*Skipping the rope at the start and end of the stage is exceedingly difficult. Top-level runners typically don't go for it. You can set it up in a way that is safe on failure, as there is a barrel on the right side in the pit, but doing so is quite slower.
 
*Skipping the rope at the start and end of the stage is exceedingly difficult. Top-level runners typically don't go for it. You can set it up in a way that is safe on failure, as there is a barrel on the right side in the pit, but doing so is quite slower.
  
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===Extendo Visual===
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[[File:Temple extendo.jpg]]
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">

Revision as of 23:24, 9 September 2020

Level Details
Game Donkey Kong Country
World name Vine Valley
Level name Temple Tempest
Previous level Forest Frenzy
Next level Orang-utan Gang

Difficulty:

  • Safe: 3/10
  • Optimal: 8.5/10

All Stages

Safe (with Expresso)

Notes:

  • Expresso is very straightforward. Jump in the right places and mash B at a steady rhythm in the air to flap.
  • The first bonus is bugged, and may lock you out or even warp you to 1-1 if you roll very late or get hit by the first Necky. It's very easy to avoid, though. Just make sure to roll as soon as possible.
  • You want to jump before the last Necky to quickly land on the Expresso crate. There are 9 total, so you can count the hits and jump after 8 of them.

Optimal

Notes:

  • You don't have to wait for vertical ropes to come to a complete stop to jump off of them. You can jump off as soon as they start to slow down (timing varies between ropes).
  • The extendo through the millstone just after halfway is not super difficult but it will kill your run if you mess it up. Alternatively you can roll through the krems and jump over the millstone
  • The roll over the bee at :30 poses no risk and you should absolutely go for it
  • Rolling and jumping off the tire at :33 is faster then bouncing. To do so, roll right before reaching the tire and jump right after touching it.
  • The (double) extended roll is very difficult. You can tell whether you will safely make it over the gap by watching the tire. If you roll on top of it, you'll make it across. If you go through it, you'll have to jump. Keep an eye on the tire so you can react as soon as possible, or just jump every time if you aren't comfortable.
  • Skipping the rope at the start and end of the stage is exceedingly difficult. Top-level runners typically don't go for it. You can set it up in a way that is safe on failure, as there is a barrel on the right side in the pit, but doing so is quite slower.

Extendo Visual

Temple extendo.jpg

EXTENDO TUTORIAL (NORMAL SPEED & HALF SPEED)