Difference between revisions of "Temple Tempest"

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*Check [http://dkcspeedruns.com/DKC1_Visuals visual cues] for more info
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Revision as of 10:50, 23 March 2016

Level Details
Game Donkey Kong Country
World name Vine Valley
Level name Temple Tempest
Previous level Forest Frenzy
Next level Orang-utan Gang

Difficulty:

  • Safe: 3/10
  • Optimal: 7/10
  • 101%: 5/10

All Stages

Safe (with Expresso)

Notes:

  • Mash Y as you go through the Neckys in the bonus game to avoid losing height.
  • There is a bug that will lock you out of the bonus game if you roll on top of the first Necky. Make sure you start your roll early.

Optimal

Notes:

  • You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down.
  • You can squeeze a roll in at :17 but its a bit scary
  • At :26 it is the same speed to roll threw 2 Kremlings instead of 3, rolling threw 3 is scary as you can easily die to the wheel o Gnawty
  • The roll over the bee at :32 isn't that bad but saves minimal time and it is possible to die on.
  • Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire.
  • The (double) extended roll following is hard, watch the tire and not Diddy at the end, as its easier to react if you fail the extendo.
  • Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for real time (RTA).
  • Do the safe route if you can't do all of the extended rolls

EXTENDO TUTORIAL (NORMAL SPEED & HALF SPEED)

101%

  • Just follow the same route

(Lukinha)