Difference between revisions of "Topsail Trouble"

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{{#ev:youtube|Ya8YBzn9ehU|560||http://www.youtube.com/watch?v=Ya8YBzn9ehU}}
 
{{#ev:youtube|Ya8YBzn9ehU|560||http://www.youtube.com/watch?v=Ya8YBzn9ehU}}
 
'''Notes'''
 
'''Notes'''
*[[Tricks#Goal_Swapping Goal Swapping | Goal Swapping]]
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*[[DKC2 Tricks#Goal_Swapping Goal Swapping | Goal Swapping]]
*[[Tricks#Fast_Doors Fast doors | Fast Doors]]
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*[[DKC2 Tricks#Fast_Doors Fast doors | Fast Doors]]
  
 
===Optimal===
 
===Optimal===
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'''Notes'''
 
'''Notes'''
 
*This trick saves the most time out of all World 1 tricks, at ~4s.
 
*This trick saves the most time out of all World 1 tricks, at ~4s.
*Aim for a fast beetle clash, to avoid Dixie's throwing animation. A slow clash is a bigger time sink than it seems.
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*Aim for a fast beetle clash in order to avoid Dixie's throwing animation. A slow clash is a bigger time sink than it seems.
 
*Do not walk to the right to line yourself up for the throw at the end. Do it as you fall.
 
*Do not walk to the right to line yourself up for the throw at the end. Do it as you fall.
  
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[[File:ts1.jpg|588px]]
 
[[File:ts1.jpg|588px]]
  
*The first trick uses [[Tricks#True_Double_Jump | Rattly's True Double Jump]].
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*The first trick uses [[DKC2 Tricks#True_Double_Jump | Rattly's True Double Jump]].
 
**TDJ timing is 3 frames; you want to press Y+A+B roughly when the red star is fully white.
 
**TDJ timing is 3 frames; you want to press Y+A+B roughly when the red star is fully white.
 
***If Rattly does a normal jump on land, you have pressed A+B too late.
 
***If Rattly does a normal jump on land, you have pressed A+B too late.
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[[File:ts3.jpg|588px]]
 
[[File:ts3.jpg|588px]]
  
*[[Tricks#Beetle_Clashing | Beetle Clashing]] on slopes is different than normal clashing. It must be done while in the air.
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*[[DKC2 Tricks#Beetle_Clashing | Beetle Clashing]] on slopes is different than normal clashing. It must be done while in the air.
  
 
[[File:ts4.jpg|588px]]
 
[[File:ts4.jpg|588px]]
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*If you made it this far, the throw is also tighter than the one in [[Mainbrace Mayhem]].
 
*If you made it this far, the throw is also tighter than the one in [[Mainbrace Mayhem]].
 
*To time the throw, do a short hop (quickly tap b), and the second you see dixie start falling from her hop, throw left.
 
*To time the throw, do a short hop (quickly tap b), and the second you see dixie start falling from her hop, throw left.
*Where you throw the invisible barrel in respect to your vertical height can make or break the '[[Tricks#Wrong_Warp | Wrong Warp]]!
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*Where you throw the invisible barrel in respect to your vertical height can make or break the '[[DKC2 Tricks#Wrong_Warp | Wrong Warp]]!
*[[Tricks#Invisible_Barrel | Invisible Barrel]]
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*[[DKC2 Tricks#Invisible_Barrel | Invisible Barrel]]
 
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</div>
 
</div>
 
</div>

Revision as of 11:25, 28 July 2019

Level Details
Game Donkey Kong Country 2
World name Gangplank Galleon
Level name Topsail Trouble
Previous level Lockjaw's Locker
Next level Krow's Nest

Difficulty:

  • Safe: 2/10
  • Optimal: 7/10
  • Optimal Alternative 8/10

Any%

The wrong warp route is intended for players who have some experience running the game already. Do not try if this is your first attempt.
DON'T YOU EVEN FUCKING DARE


Safe

Notes

Optimal

Notes

  • This trick saves the most time out of all World 1 tricks, at ~4s.
  • Aim for a fast beetle clash in order to avoid Dixie's throwing animation. A slow clash is a bigger time sink than it seems.
  • Do not walk to the right to line yourself up for the throw at the end. Do it as you fall.

WRONG WARP TUTORIAL

Ts1.jpg

  • The first trick uses Rattly's True Double Jump.
    • TDJ timing is 3 frames; you want to press Y+A+B roughly when the red star is fully white.
      • If Rattly does a normal jump on land, you have pressed A+B too late.
      • If Rattly starts charging, you have pressed A+B too early.

Ts2.jpg

  • Rattly must land on top of the platform; he must not fall!
  • See backup video below if he does fall.

Ts3.jpg

  • Beetle Clashing on slopes is different than normal clashing. It must be done while in the air.

Ts4.jpg

  • If you made it this far, the throw is also tighter than the one in Mainbrace Mayhem.
  • To time the throw, do a short hop (quickly tap b), and the second you see dixie start falling from her hop, throw left.
  • Where you throw the invisible barrel in respect to your vertical height can make or break the ' Wrong Warp!
  • Invisible Barrel

Optimal Alternative (Lukesail)

Notes

  • This is a faster version of the normal Topsail wrong warp saving about 0.7
  • Jumping into the beetle facing left is roughly the same as jumping into it to the right, utilizing a full jump into it.

BACKUPS

If you throw too high (shoutouts)


If you throw too low

  • Try to not scroll the camera. if the warp goes off-screen it will despawn and u won't be able to get it.


If you drop Rattly

  • Luke Topsail still works!
  • Normal Topsail: After beetle clash, remain facing right and wait for the beetle to flip over before dropping down.


If you fail the omega u can shorthop up instead

  • Luke Topsail does not work with this setup as the snake despawns too quickly.
  • Jumping by the beetle is used to time your fall. You must fall down as the beetle gets up as this will affect the ids.
  • This might be easier than going for a normal omega.