Difference between revisions of "Topsail Trouble"

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m (Backups)
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{{#ev:youtube|xi_2GiYYP0M|560||http://www.youtube.com/watch?v=xi_2GiYYP0M}}
 
{{#ev:youtube|xi_2GiYYP0M|560||http://www.youtube.com/watch?v=xi_2GiYYP0M}}
 
'''Notes'''
 
'''Notes'''
*This is currently the fastest version of the Topsail wrong warp saving a little over .08
+
*This is a faster version of the normal Topsail wrong warp saving about .07
 
*Taking a sharp corner falling to the right is the best way to perform this as it will save the most time
 
*Taking a sharp corner falling to the right is the best way to perform this as it will save the most time
 
*Jumping into the beetle facing left is roughly the same as jumping into it to the right, utilizing a full jump into it.
 
*Jumping into the beetle facing left is roughly the same as jumping into it to the right, utilizing a full jump into it.

Revision as of 00:09, 4 April 2016

Level Details
Game Donkey Kong Country 2
World name Gangplank Galleon
Level name Topsail Trouble
Previous level Lockjaw's Locker
Next level Krow's Nest

Difficulty:

  • Safe: 2/10
  • Optimal: 9/10

Any%

The wrong warp route is intended for players who have some experience running the game already. Do not try if this is your first attempt.
DON'T YOU EVEN FUCKING DARE


Safe

Notes

Safe (Wrong Warp)

Notes

  • If you cannot get the Wrong Warp, don't give up! It is one of the hardest Wrong Warps to get, and takes a lot of practice!
  • It is estimated that this trick saves the most time out of all World 1 tricks, at ~3.5s

WRONG WARP TUTORIAL

Ts1.jpg

  • The first trick uses Rattly's True Double Jump.
    • TDJ timing is 3 frames; you want to press Y+A+B roughly when the red star is fully white.
      • If Rattly does a normal jump on land, you have pressed A+B too late.
      • If Rattly starts charging, you have pressed A+B too early.

Ts2.jpg

  • Rattly must land on top of the platform; he must not fall!
  • See backup video below if he does fall.

Ts3.jpg

  • Beetle Clashing on slopes is different than normal clashing. It must be done while in the air.

Ts4.jpg

Optimal

Additions

  • Aim for a fast beetle clash, to avoid Dixie's throwing animation. A slow clash is a bigger time sinks than it seems.
  • Do not walk to the right to line yourself for the throw at the end. Do it as you fall.
  • Throw as far left as you possibly can.

Luke Topsail (Optimal Alternative)

Notes

  • This is a faster version of the normal Topsail wrong warp saving about .07
  • Taking a sharp corner falling to the right is the best way to perform this as it will save the most time
  • Jumping into the beetle facing left is roughly the same as jumping into it to the right, utilizing a full jump into it.
  • Shoutouts to Luke Logiudice for this find!

Backups

If you throw too high (shoutouts)


If Rattly doesn't land on the platform

  • You want to wait for the beetle to get back on its feet. Be sure it happens on camera.
  • Face right while waiting for the beetle to get up, otherwise it might not work.