Difference between revisions of "Toxic Tower"

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m (Safe)
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===Safe===
 
===Safe===
 
{{#ev:youtube|nlLF9bD_8pg|560||https://www.youtube.com/watch?v=nlLF9bD_8pg}}
 
{{#ev:youtube|nlLF9bD_8pg|560||https://www.youtube.com/watch?v=nlLF9bD_8pg}}
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'''Notes'''
 
*Only a couple [[Tricks#Animal_Damage_Boost | damage boosts]] and that's it.
 
*Only a couple [[Tricks#Animal_Damage_Boost | damage boosts]] and that's it.
 
*You could perform SHDJs in place of the charged jumps to save a couple of seconds.
 
*You could perform SHDJs in place of the charged jumps to save a couple of seconds.
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===Optimal===
 
===Optimal===
{{#ev:youtube|8baLsMLhV_Q|560||https://www.youtube.com/watch?v=8baLsMLhV_Q}}
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{{#ev:youtube|Kgt2DOnIa7U}|560||https://www.youtube.com/watch?v=Kgt2DOnIa7U}}
*Moonwalk at 0:10 to bounce off the kaboing to the higher platform.
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'''Additions'''
*At 0:18 is an [[Tricks#Omega_Double_Jump | Omega Double Jump]]. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
+
*At 0:10, moonwalk to bounce off the kaboing to the higher platform.
*At 0:24 is a [[Tricks#True_Double_Jump | True Double Jump]] (Saves ~.2s over SHDJ).
+
*At 0:17 is an [[Tricks#Omega_Double_Jump | Omega Double Jump]]. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
*At 0:30 is another Omega TDJ. (Saves ~.2s over SHDJ). It can also be initiated on the next higher platform. As long as you skip a bee it saves time.
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*At 0:30 is another TDJ. (Saves ~.2s over SHDJ).
*At 0:45 the kaboings tend to cause a ton of lag. To help mitigate this, kill them as far right as you can.
+
*At 0:48, damage boost through the bee instead of taking the hidden path.
*At 0:49, damage boost through the bee instead of taking the hidden path.
+
*At 0:54, fly past the bee instead of waiting for its cycle. Afterwards, perform a moonwalk to load the upcoming red bee in such a way you can skip a cycle (Save ~.2s).
*At 0:54, fly past the bee instead of waiting for its cycle. Afterwards, perform a moonwalk to load the upcoming red bee in such a way you can skip a cycle.
+
*At 1:05, only kill the first 2 bees.
*At 1:05, fly under the 2nd bee instead of killing it (s/o to Fis).
+
*Only use 3 webs during the Squitter section.
*Finally, only use 3 webs for the Squitter section.
 
  
 
==Rattly Alternates==
 
==Rattly Alternates==
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*At 0:28 is a [[Tricks#True_Double_Jump | True Double Jump]] (Saves ~.2s over SHDJ).
 
*At 0:28 is a [[Tricks#True_Double_Jump | True Double Jump]] (Saves ~.2s over SHDJ).
 
*At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).
 
*At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).
 
===Optimal===
 
{{#ev:youtube|gA8VpYGDFxA|560||https://www.youtube.com/watch?v=gA8VpYGDFxA}}
 
'''Additions'''
 
*Only two jumps are added over the previous Rattly route, and they are right at the beginning.
 
*Perform two [[Tricks#Omega_Double_Jump | Omega Double Jumps]] in succession as soon as you are Rattly (Saves ~.3s over DBJ TDJs route).
 
**You will need to hit the wall to allow Rattly to do the first one.
 
  
 
[[Category:K.Rool's Keep]]
 
[[Category:K.Rool's Keep]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 02:42, 15 November 2018

Level Details
Game Donkey Kong Country 2
World name K.Rool's Keep
Level name Toxic Tower
Previous level Chain Link Chamber
Next level Stronghold Showdown

Difficulty:

  • Safe: 5/10
  • Optimal: 11/10
  • Juice: 8/10

Any%

Safe

Notes

Optimal

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Additions

  • At 0:10, moonwalk to bounce off the kaboing to the higher platform.
  • At 0:17 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
  • At 0:30 is another TDJ. (Saves ~.2s over SHDJ).
  • At 0:48, damage boost through the bee instead of taking the hidden path.
  • At 0:54, fly past the bee instead of waiting for its cycle. Afterwards, perform a moonwalk to load the upcoming red bee in such a way you can skip a cycle (Save ~.2s).
  • At 1:05, only kill the first 2 bees.
  • Only use 3 webs during the Squitter section.

Rattly Alternates

Juice SHDJs

Notes

  • This is a great route to learn this level, as it only uses Short Hop Double Jumps.
  • At 0:27, you need a perfect SHDJ to reach the barrel.
  • Note that the final SHDJ to reach the Squawks barrel is slower than taking the automatic barrel.


DBJ TDJs

Additions

  • Map
  • The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform.
  • At 0:20 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
  • At 0:28 is a True Double Jump (Saves ~.2s over SHDJ).
  • At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).