Difference between revisions of "Toxic Tower"

From DKC Speedruns
Jump to: navigation, search
m
Line 20: Line 20:
  
 
===Optimal===
 
===Optimal===
{{#ev:youtube|Kgt2DOnIa7U}|560||https://www.youtube.com/watch?v=Kgt2DOnIa7U}}
+
{{#ev:youtube|Kgt2DOnIa7U|560||https://www.youtube.com/watch?v=Kgt2DOnIa7U}}
 
'''Additions'''
 
'''Additions'''
 
*At 0:10, moonwalk to bounce off the kaboing to the higher platform.
 
*At 0:10, moonwalk to bounce off the kaboing to the higher platform.

Revision as of 02:43, 15 November 2018

Level Details
Game Donkey Kong Country 2
World name K.Rool's Keep
Level name Toxic Tower
Previous level Chain Link Chamber
Next level Stronghold Showdown

Difficulty:

  • Safe: 5/10
  • Optimal: 11/10
  • Juice: 8/10

Any%

Safe

Notes

Optimal

Additions

  • At 0:10, moonwalk to bounce off the kaboing to the higher platform.
  • At 0:17 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
  • At 0:30 is another TDJ. (Saves ~.2s over SHDJ).
  • At 0:48, damage boost through the bee instead of taking the hidden path.
  • At 0:54, fly past the bee instead of waiting for its cycle. Afterwards, perform a moonwalk to load the upcoming red bee in such a way you can skip a cycle (Save ~.2s).
  • At 1:05, only kill the first 2 bees.
  • Only use 3 webs during the Squitter section.

Rattly Alternates

Juice SHDJs

Notes

  • This is a great route to learn this level, as it only uses Short Hop Double Jumps.
  • At 0:27, you need a perfect SHDJ to reach the barrel.
  • Note that the final SHDJ to reach the Squawks barrel is slower than taking the automatic barrel.


DBJ TDJs

Additions

  • Map
  • The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform.
  • At 0:20 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
  • At 0:28 is a True Double Jump (Saves ~.2s over SHDJ).
  • At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).