Difference between revisions of "Toxic Tower"

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*Safe: 5/10
 
*Safe: 5/10
 
*Optimal: 11/10
 
*Optimal: 11/10
*Juice: 8/10
+
*Insanity: 20/10
 +
 
 +
 
 
==Any%==
 
==Any%==
 
===Safe===
 
===Safe===
 
{{#ev:youtube|nlLF9bD_8pg|560||https://www.youtube.com/watch?v=nlLF9bD_8pg}}
 
{{#ev:youtube|nlLF9bD_8pg|560||https://www.youtube.com/watch?v=nlLF9bD_8pg}}
 
'''Notes'''
 
'''Notes'''
*Only a couple [[Tricks#Animal_Damage_Boost | damage boosts]] and that's it.
+
*Only a couple [[DKC2 Tricks#Animal_Damage_Boost | damage boosts]] and that's it.
 
*You could perform SHDJs in place of the charged jumps to save a couple of seconds.
 
*You could perform SHDJs in place of the charged jumps to save a couple of seconds.
*[[Tricks#Squitter_Instant_Platforms Squitter | Instant Platforms]]
+
*[[DKC2 Tricks#Squitter_Instant_Platforms Squitter | Instant Platforms]]
  
 
===Optimal===
 
===Optimal===
Line 23: Line 25:
 
'''Additions'''
 
'''Additions'''
 
*At 0:10, moonwalk to bounce off the kaboing to the higher platform.
 
*At 0:10, moonwalk to bounce off the kaboing to the higher platform.
*At 0:17 is an [[Tricks#Omega_Double_Jump | Omega Double Jump]]. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
+
*At 0:17 is an [[DKC2 Tricks#Omega_Double_Jump | Omega Double Jump]]. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
 
*At 0:30 is another TDJ. (Saves ~.2s over SHDJ).
 
*At 0:30 is another TDJ. (Saves ~.2s over SHDJ).
 
*At 0:48, damage boost through the bee instead of taking the hidden path.
 
*At 0:48, damage boost through the bee instead of taking the hidden path.
Line 29: Line 31:
 
*At 1:05, only kill the first 2 bees.
 
*At 1:05, only kill the first 2 bees.
 
*Only use 3 webs during the Squitter section.
 
*Only use 3 webs during the Squitter section.
 +
 +
===Insanity===
 +
{{#ev:youtube|D-AIkGCkknw|560||https://www.youtube.com/watch?v=D-AIkGCkknw}}
 +
'''Additions'''
 +
*Use these strats only if your name is Kipples or you roll extremely deep.
 +
*At 0:04 do a moonwalk on left edge to get a better bounce into the snake barrel.
 +
*At 0:09 chain a SHDJ into an Omega TDJ (extremely precise).
 +
*For all snake jumps, only go just barely high enough to reach the next platform. Buffer in all your SHDJ's before you land and do the 2nd jump of your double jumps early.
 +
*0:16 chain another SHDJ into an Omega
 +
*0:23 do a TDJ instead of SHDJ to the barrel
 +
*0:26 bounce on the bee before chaining a SHDJ into an Omega. The location this video initiates the Omega TDJ to climb the 'diamond of bees' saves 0.25 over the optimal video.
 +
*At 0:30, attempt to bounce INTO the bees instead of on top of. With precision you can save a ton of time on the bounces by keeping them low.
 +
*At 0:35 do a wiggle coming out of the barrel to both prevent you from drifting downward as you get going and to set up proper corners for the first few turns.
 +
*0:47 go under the red bee to save a D boost for later. Requires an extremely precise angle and positioning, but if you miss, you simply end up d-boosting on the bee just like the normal 'optimal' route.
 +
*If the skip at 0:47 was successful, take the damage boost route you see at 0:58. This saves over 0.5 if you manage lag properly. Killing 1 bee in the 2 pack and 3 package of bees helps reduce lag.
 +
*At 1:02 just kill 1 bee.
 +
 +
  
 
==Rattly Alternates==
 
==Rattly Alternates==
Line 34: Line 54:
 
{{#ev:youtube|Nr-DymqqQQE|560||http://www.youtube.com/watch?v=Nr-DymqqQQE }}
 
{{#ev:youtube|Nr-DymqqQQE|560||http://www.youtube.com/watch?v=Nr-DymqqQQE }}
 
'''Notes'''
 
'''Notes'''
*This is a great route to learn this level, as it only uses [[Tricks#Short_Hop_Double_Jump | Short Hop Double Jumps]].
+
*This is a great route to learn this level, as it only uses [[DKC2 Tricks#Short_Hop_Double_Jump | Short Hop Double Jumps]].
 
*At 0:27, you need a perfect SHDJ to reach the barrel.
 
*At 0:27, you need a perfect SHDJ to reach the barrel.
 
*Note that the final SHDJ to reach the Squawks barrel is slower than taking the automatic barrel.
 
*Note that the final SHDJ to reach the Squawks barrel is slower than taking the automatic barrel.
Line 44: Line 64:
 
*[http://oi62.tinypic.com/5wxh14.jpg Map]
 
*[http://oi62.tinypic.com/5wxh14.jpg Map]
 
*The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform.
 
*The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform.
*At 0:20 is an [[Tricks#Omega_Double_Jump | Omega Double Jump]]. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
+
*At 0:20 is an [[DKC2 Tricks#Omega_Double_Jump | Omega Double Jump]]. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
*At 0:28 is a [[Tricks#True_Double_Jump | True Double Jump]] (Saves ~.2s over SHDJ).
+
*At 0:28 is a [[DKC2 Tricks#True_Double_Jump | True Double Jump]] (Saves ~.2s over SHDJ).
 
*At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).
 
*At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).
  
 
[[Category:K.Rool's Keep]]
 
[[Category:K.Rool's Keep]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 22:52, 2 June 2019

Level Details
Game Donkey Kong Country 2
World name K.Rool's Keep
Level name Toxic Tower
Previous level Chain Link Chamber
Next level Stronghold Showdown

Difficulty:

  • Safe: 5/10
  • Optimal: 11/10
  • Insanity: 20/10


Any%

Safe

Notes

Optimal

Additions

  • At 0:10, moonwalk to bounce off the kaboing to the higher platform.
  • At 0:17 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
  • At 0:30 is another TDJ. (Saves ~.2s over SHDJ).
  • At 0:48, damage boost through the bee instead of taking the hidden path.
  • At 0:54, fly past the bee instead of waiting for its cycle. Afterwards, perform a moonwalk to load the upcoming red bee in such a way you can skip a cycle (Save ~.2s).
  • At 1:05, only kill the first 2 bees.
  • Only use 3 webs during the Squitter section.

Insanity

Additions

  • Use these strats only if your name is Kipples or you roll extremely deep.
  • At 0:04 do a moonwalk on left edge to get a better bounce into the snake barrel.
  • At 0:09 chain a SHDJ into an Omega TDJ (extremely precise).
  • For all snake jumps, only go just barely high enough to reach the next platform. Buffer in all your SHDJ's before you land and do the 2nd jump of your double jumps early.
  • 0:16 chain another SHDJ into an Omega
  • 0:23 do a TDJ instead of SHDJ to the barrel
  • 0:26 bounce on the bee before chaining a SHDJ into an Omega. The location this video initiates the Omega TDJ to climb the 'diamond of bees' saves 0.25 over the optimal video.
  • At 0:30, attempt to bounce INTO the bees instead of on top of. With precision you can save a ton of time on the bounces by keeping them low.
  • At 0:35 do a wiggle coming out of the barrel to both prevent you from drifting downward as you get going and to set up proper corners for the first few turns.
  • 0:47 go under the red bee to save a D boost for later. Requires an extremely precise angle and positioning, but if you miss, you simply end up d-boosting on the bee just like the normal 'optimal' route.
  • If the skip at 0:47 was successful, take the damage boost route you see at 0:58. This saves over 0.5 if you manage lag properly. Killing 1 bee in the 2 pack and 3 package of bees helps reduce lag.
  • At 1:02 just kill 1 bee.


Rattly Alternates

Juice SHDJs

Notes

  • This is a great route to learn this level, as it only uses Short Hop Double Jumps.
  • At 0:27, you need a perfect SHDJ to reach the barrel.
  • Note that the final SHDJ to reach the Squawks barrel is slower than taking the automatic barrel.


DBJ TDJs

Additions

  • Map
  • The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform.
  • At 0:20 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
  • At 0:28 is a True Double Jump (Saves ~.2s over SHDJ).
  • At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).