Difference between revisions of "Toxic Tower"
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*Juice: 8/10 | *Juice: 8/10 | ||
==Any%== | ==Any%== | ||
− | ===Safe==={{#ev:youtube|bCg196AP38Y|560||https://www.youtube.com/watch?v=bCg196AP38Y}} | + | ===Safe=== |
+ | {{#ev:youtube|bCg196AP38Y|560||https://www.youtube.com/watch?v=bCg196AP38Y}} | ||
*Only a couple [http://cronikeys.com/dkc2/index.php?title=Tricks#Animal_Damage_Boost damage boosts] and that's it. Be careful not to die to the bee at 0:46, as you only have 1 Kong. | *Only a couple [http://cronikeys.com/dkc2/index.php?title=Tricks#Animal_Damage_Boost damage boosts] and that's it. Be careful not to die to the bee at 0:46, as you only have 1 Kong. | ||
*[http://cronikeys.com/dkc2/index.php?title=Tricks#Squitter_Instant_Platforms Squitter Instant Platforms] | *[http://cronikeys.com/dkc2/index.php?title=Tricks#Squitter_Instant_Platforms Squitter Instant Platforms] | ||
− | ===Optimal==={{#ev:youtube|uxpETdhPT7Y|560||http://www.youtube.com/watch?v=uxpETdhPT7Y}} | + | ===Optimal=== |
+ | {{#ev:youtube|uxpETdhPT7Y|560||http://www.youtube.com/watch?v=uxpETdhPT7Y}} | ||
'''Additions''' | '''Additions''' | ||
*This will ignore Rattly, and only focus on the Squawks and Squitter section (see below for other Rattly routes). | *This will ignore Rattly, and only focus on the Squawks and Squitter section (see below for other Rattly routes). | ||
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==Rattly== | ==Rattly== | ||
− | ===Juice SHDJs==={{#ev:youtube|Nr-DymqqQQE|560||http://www.youtube.com/watch?v=Nr-DymqqQQE }} | + | ===Juice SHDJs=== |
+ | {{#ev:youtube|Nr-DymqqQQE|560||http://www.youtube.com/watch?v=Nr-DymqqQQE }} | ||
'''Notes''' | '''Notes''' | ||
*This is a great route to learn this level, as it only uses [http://cronikeys.com/dkc2/index.php?title=Tricks#Short_Hop_Double_Jump Short Hop Double Jumps]. | *This is a great route to learn this level, as it only uses [http://cronikeys.com/dkc2/index.php?title=Tricks#Short_Hop_Double_Jump Short Hop Double Jumps]. | ||
Line 35: | Line 38: | ||
− | ===DBJ TDJs==={{#ev:youtube|ezxUPIv-xII|560||http://www.youtube.com/watch?v=ezxUPIv-xII }} | + | ===DBJ TDJs=== |
+ | {{#ev:youtube|ezxUPIv-xII|560||http://www.youtube.com/watch?v=ezxUPIv-xII }} | ||
'''Additions''' | '''Additions''' | ||
*The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform. | *The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform. | ||
Line 43: | Line 47: | ||
− | ===Optimal==={{#ev:youtube|gA8VpYGDFxA|560||https://www.youtube.com/watch?v=gA8VpYGDFxA}} | + | ===Optimal=== |
+ | {{#ev:youtube|gA8VpYGDFxA|560||https://www.youtube.com/watch?v=gA8VpYGDFxA}} | ||
'''Additions''' | '''Additions''' | ||
*Only two jumps are added over the previous Rattly route, and they are right at the beginning. | *Only two jumps are added over the previous Rattly route, and they are right at the beginning. |
Revision as of 11:24, 24 July 2015
Game | Donkey Kong Country 2 |
---|---|
World name | K.Rool's Keep |
Level name | Toxic Tower |
Previous level | Chain Link Chamber |
Next level | Stronghold Showdown |
Difficulty:
- Safe: 5/10
- Optimal: 12/10
- Juice: 8/10
Any%
Safe
- Only a couple damage boosts and that's it. Be careful not to die to the bee at 0:46, as you only have 1 Kong.
- Squitter Instant Platforms
Optimal
Additions
- This will ignore Rattly, and only focus on the Squawks and Squitter section (see below for other Rattly routes).
- At 0:54, damage boost through the bee instead of taking the secret path.
- At 1:00, fly past the bee instead of waiting for its cycle. This is dangerous if you are not confident in your movement, as you should only have 1 Kong.
- Do the same for the 4th bee of this section.
- At 1:12, keep your momentum while killing the first 2 bees. This allows you to fly over the final 2 bees of the stage.
- Finally, only use 3 webs for the Squitter section.
Rattly
Juice SHDJs
Notes
- This is a great route to learn this level, as it only uses Short Hop Double Jumps.
- At 0:27, you need a perfect SHDJ to reach the barrel.
- Note that the final SHDJ to reach the Squawks barrel is slower than taking the automatic barrel.
DBJ TDJs
Additions
- The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform.
- At 0:20 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
- At 0:28 is a True Double Jump (Saves ~.2s over SHDJ).
- At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).
Optimal
Additions
- Only two jumps are added over the previous Rattly route, and they are right at the beginning.
- Perform two Omega Double Jumps in succession as soon as you are Rattly (Saves ~.3s over DBJ TDJs route).
- You will need to hit the wall to allow Rattly to do the first one.