Toxic Tower

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Level Details
Game Donkey Kong Country 2
World name K.Rool's Keep
Level name Toxic Tower
Previous level Chain Link Chamber
Next level Stronghold Showdown

Difficulty:

  • Safe: 5/10
  • Optimal: 12/10
  • Juice: 8/10

Any%

===Safe===


===Optimal===

Additions

  • This will ignore Rattly, and only focus on the Squawks and Squitter section (see below for other Rattly routes).
  • At 0:54, damage boost through the bee instead of taking the secret path.
  • At 1:00, fly past the bee instead of waiting for its cycle. This is dangerous if you are not confident in your movement, as you should only have 1 Kong.
    • Do the same for the 4th bee of this section.
  • At 1:12, keep your momentum while killing the first 2 bees. This allows you to fly over the final 2 bees of the stage.
  • Finally, only use 3 webs for the Squitter section.


Rattly

===Juice SHDJs===

Notes

  • This is a great route to learn this level, as it only uses Short Hop Double Jumps.
  • At 0:27, you need a perfect SHDJ to reach the barrel.
  • Note that the final SHDJ to reach the Squawks barrel is slower than taking the automatic barrel.


===DBJ TDJs===

Additions

  • The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform.
  • At 0:20 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
  • At 0:28 is a True Double Jump (Saves ~.2s over SHDJ).
  • At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).


===Optimal===

Additions

  • Only two jumps are added over the previous Rattly route, and they are right at the beginning.
  • Perform two Omega Double Jumps in succession as soon as you are Rattly (Saves ~.3s over DBJ TDJs route).
    • You will need to hit the wall to allow Rattly to do the first one.


102%