Difference between revisions of "Trick Track Trek 101"

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*The 3rd jumproll requires a camera manipulation. Otherwise, the bird isn't in the right spot.
 
*The 3rd jumproll requires a camera manipulation. Otherwise, the bird isn't in the right spot.
 
*The last jumproll saves barely any time, but typically is still worth going for.
 
*The last jumproll saves barely any time, but typically is still worth going for.
 +
*You can roll out of most of these jumprolls to save a bit of time, but it risks death.

Revision as of 23:02, 3 February 2020

Difficulty: 5/10

Optimal

Notes:

  • This video doesn't get any jumprolls, but showcases all the spots for them.
  • Holding right and mashing after beating the stage the first time will allow you to re-enter without walking down to the next stage.
  • Swap to donkey before getting on the platform.
  • There are 3 chances to get a jumproll with Donkey. If you fail all of them, kill off donkey and grab the DK barrel later, as there is one more chance for a jumproll with Diddy.
  • If you missed all 4 jumprolls, there is an extended roll at 1:27 which saves a pretty big chunk of time.
  • If you entered the bonus at the halfway with Diddy, swap to donkey beforehand for the next jumproll. Doing it later can ruin the setup.
  • You can try to skip the bonus at the end, but be absolutely sure that you hear the barrel explosion before exiting the stage, or you'll lose a huge amount of time, even if you grab the halfway barrel. It's best to try to time it on the late side, so that you either hit the frame or end up in the bonus.
  • Don't kill enemies if you can help it. Each enemy you kill wastes a couple frames.

Jumprolls

Notes:

  • This video showcases all the relevant jumprolls for this level. 4 are before the midway, 1 is right at the midway, and 1 is after midway.
  • Ideally, you hit the 1st jumproll and the 5th jumproll.
  • The 3rd jumproll requires a camera manipulation. Otherwise, the bird isn't in the right spot.
  • The last jumproll saves barely any time, but typically is still worth going for.
  • You can roll out of most of these jumprolls to save a bit of time, but it risks death.