Version Differences

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A large list of version differences

Donkey Kong Country

Japanese/English

  • Killing enemies can lag the game for 1 frame.
  • J cannot skip fanfare, which results in about 52 seconds lost for all stages versus perfectly timed skips.
  • There are slightly different enemy and item locations and timing of enemy movement patterns in many stages between J and U. Most of these have minimal time impact.
  • Mini necky clipping does not work in J

VC/SNES/Emu

  • VC has faster transitions than SNES/Emu meaning it has less black frames and is faster overall.
  • VC(1.0) saves between 720 - 786 frames (12 to 13,1 seconds).

v1.0/v1.1/v1.2

  • 1.2 cannot skip fanfare
  • The Minecart Madness air roll glitch does not work on 1.2
  • VC (not wad inject) is always 1.2 for both U and J versions


Donkey Kong Country 2

Japanese/English

  • In J, Bramble Scramble has far less bees in the final bee gauntlet, making this section slightly faster over english versions.
  • In J, Haunted Hall has one less bee to jump over, which makes the level easier and ever so slightly faster.
  • (Not confirmed) Japanese levels load 1 frame faster than English levels.

VC/SNES/Emu

  • VC has faster transitions than SNES/Emu, meaning it has less black frames and is faster overall.

v1.0/v1.1

  • The main difference for speedrunning is that 1.0 cannot use most wrong warps, as they softlock the game.
  • King Zing Sting moves slower in 1.0 making the fight slower overall
  • 1.0 has a glitch that allows you to do an infinite amount of jumps by throwing up and jumping at the same time your partner returns to you. There are no practical uses for this in an Any% run.
  • VC is always 1.1


Donkey Kong Country 3

Japanese/English

  • In general, Japanese version has faster frames for loadings (which saves above a minute)
  • In Rocket Barrel Ride and Tracker Barrel Trek (japanese version), some green bees have different patterns than on the NTSC version.
  • This can impact movement through a stage, but overall has minimal impact on time.
  • You can't input Kaos Optimal since you can't team throw after jumping on Kaos' head in the japanese version.

VC/SNES/Emu

  • VC has faster transitions than SNES/Emu meaning it has less black frames and is faster overall.


How to recognize what version i have?

Pretty simple; check the back of your cartridge:

  • Only Number = 1.0
  • Number + A = 1.1
  • Number + B = 1.2

Here's an example: 40A

Version.jpg