Difference between revisions of "Web Woods"

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(Added a guide for eagle jump)
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}}
 
}}
 
Difficulty:  
 
Difficulty:  
*Baby: 6/10
+
*Safe: 6/10
*Safe: 8/10
+
*Intermediate: 8/10
 
*Optimal: 12/10
 
*Optimal: 12/10
 
==Any%==
 
==Any%==
===Baby===
+
===Safe===
 
{{#ev:youtube|KNL_K86pCjA|560||http://www.youtube.com/watch?v=KNL_K86pCjA}}
 
{{#ev:youtube|KNL_K86pCjA|560||http://www.youtube.com/watch?v=KNL_K86pCjA}}
 
'''Notes'''
 
'''Notes'''
*Do not be fooled, the baby route is still hard. It does however use a lot of extra platforms, and avoids all the damage boosts.
+
*Do not be fooled, the safe route is still hard. It does however use a lot of extra platforms, and avoids all the damage boosts.
*[[Tricks#Squitter_Instant_Platforms | Instant Platforms]] will need to be practiced before you can be consistent at this stage, no matter the route.
+
*[[DKC2 Tricks#Squitter_Instant_Platforms | Instant Platforms]] will need to be practiced before you can be consistent at this stage, no matter the route.
 
**Getting the proper feel for good platforms takes a while. The main mistake is usually making it too late, which is typically an instant death.
 
**Getting the proper feel for good platforms takes a while. The main mistake is usually making it too late, which is typically an instant death.
  
  
===Safe===
+
===Intermediate===
{{#ev:youtube|fX4tZC5EWVU|560||https://www.youtube.com/watch?v=fX4tZC5EWVU}}
+
{{#ev:youtube|F3k8ZkcBsTs|560||https://www.youtube.com/watch?v=F3k8ZkcBsTs}}
 
'''Notes'''
 
'''Notes'''
 +
*There's a cooldown between creating instant platforms with Squitter. To optimally work around this cooldown, briefly let go of the Dpad when creating consecutive instant platforms. Note that the final 2 instant platforms of the level don't have a cooldown, so not letting go of the Dpad is viable in that instance. The final instant platform at Up in 3 after midway also has no cooldown.
 
*Before the Squitter section, use the bottom path and roll through the rats. The purple flower before the TNT Klobber is a good cue for where to roughly jump from.
 
*Before the Squitter section, use the bottom path and roll through the rats. The purple flower before the TNT Klobber is a good cue for where to roughly jump from.
*The two [[Tricks#Animal_Damage_Boost | Squitter damage boosts]] will require practice before you can tackle this route.
+
*The two [[DKC2 Tricks#Animal_Damage_Boost | Squitter damage boosts]] will require practice before you can tackle this route.
 
**A good visual cue for this would be the damage star sprite: jump as soon as it disappears (note that cues of the sort are different from what platform you play the game on, and other input lag variables).
 
**A good visual cue for this would be the damage star sprite: jump as soon as it disappears (note that cues of the sort are different from what platform you play the game on, and other input lag variables).
 
*At 1:13, the banana coin on the screen is a good point of reference to know how close your web is to the platform.
 
*At 1:13, the banana coin on the screen is a good point of reference to know how close your web is to the platform.
 
+
*[https://youtu.be/R-X1Zy5Km_k Alternative safe eagle pit strat]
 +
*[https://youtu.be/0K8ph5muT6E Another alternative that avoids repressing Y]
  
 
===Optimal===
 
===Optimal===
{{#ev:youtube|zczKVDAGMFc|560||https://www.youtube.com/watch?v=zczKVDAGMFc}}
+
{{#ev:youtube|PJ-DK-fYLow|560||https://www.youtube.com/watch?v=PJ-DK-fYLow}}
 
'''Additions'''
 
'''Additions'''
*At 0:09, take the corners as tight as you can so that you get optimal speed rolling through the rats.
+
*At 0:05, perform the Djeez Delight. Make sure your roll is buffered and initiated fairly far away from the rat. Repress Y the moment you see Diddy in his walking animation. Note that a slow roll means that you initiated your re-roll too late (Saves ~.35).
 +
*At 0:11, take the corners as tight as you can so that you get optimal speed rolling through the rats.
 
**Always repress Y before the rats on the lowest section. If you get the optimal roll nothing will be affected, but if you get the slow one, you will avoid dying by restarting a new roll.
 
**Always repress Y before the rats on the lowest section. If you get the optimal roll nothing will be affected, but if you get the slow one, you will avoid dying by restarting a new roll.
*At 0:40, reach the platform in 2 webs after the damage boost. If you've taken the damage boost near the eye of the top bee or further, it is not too difficult (Saves ~.3s).
+
*At 0:44, reach the platform in 2 webs after the damage boost. If you took the damage boost at the top of the bee, it's not too difficult (Saves ~.3s).
*At 0:57 is Eagle Jump: only use 3 webs to cross the chasm. You need to be confident in your ability to know where the last web will auto-create to be optimal. Check the guide below for visual cues and tips.
+
*At 0:58 is the Eagle Pit: only use 3 webs to cross the chasm. You need to be confident in your ability to know where the last web will auto-create to be optimal. Check the guide below for visual cues and tips.
 
**You can also manually create the last web. It is safer, but an extra input is needed.
 
**You can also manually create the last web. It is safer, but an extra input is needed.
*At 1:09 is Leap of Faith: jump before your platform is created. Once again, you can time an auto-platform or manually input the web formation.
+
*At 1:10 is Leap of Faith: jump before your platform is created. Once again, you can time an auto-platform or manually input the web formation.
<br />
+
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
'''Eagle Jump Detailed Guide with Visual Cues'''
 
'''Eagle Jump Detailed Guide with Visual Cues'''
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</div>
 
</div>
 
</div>
 
</div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
'''MORE STRATS'''
 
<div class="mw-collapsible-content">{{#ev:youtube|aRnBasKk4kI|560||https://www.youtube.com/watch?v=aRnBasKk4kI}}
 
*First strat is easy if you buffer the first roll very hard. Repress Y after the DK barrel (Saves ~.3s).
 
**Failing to get full speed for the 2nd roll will still make you just as quick as the safe route.
 
*TAS Up-In-2 is a different method of doing the first damage boost section, if you struggle with the other one. It is roughly the same speed if you don't stop to take your shots.
 
</div>
 
</div>
 
 
 
 
  
 
[[Category:Gloomy Gulch]]
 
[[Category:Gloomy Gulch]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 22:39, 23 May 2019

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Web Woods
Previous level Parrot Chute Panic
Next level Kreepy Krow

Difficulty:

  • Safe: 6/10
  • Intermediate: 8/10
  • Optimal: 12/10

Any%

Safe

Notes

  • Do not be fooled, the safe route is still hard. It does however use a lot of extra platforms, and avoids all the damage boosts.
  • Instant Platforms will need to be practiced before you can be consistent at this stage, no matter the route.
    • Getting the proper feel for good platforms takes a while. The main mistake is usually making it too late, which is typically an instant death.


Intermediate

Notes

  • There's a cooldown between creating instant platforms with Squitter. To optimally work around this cooldown, briefly let go of the Dpad when creating consecutive instant platforms. Note that the final 2 instant platforms of the level don't have a cooldown, so not letting go of the Dpad is viable in that instance. The final instant platform at Up in 3 after midway also has no cooldown.
  • Before the Squitter section, use the bottom path and roll through the rats. The purple flower before the TNT Klobber is a good cue for where to roughly jump from.
  • The two Squitter damage boosts will require practice before you can tackle this route.
    • A good visual cue for this would be the damage star sprite: jump as soon as it disappears (note that cues of the sort are different from what platform you play the game on, and other input lag variables).
  • At 1:13, the banana coin on the screen is a good point of reference to know how close your web is to the platform.
  • Alternative safe eagle pit strat
  • Another alternative that avoids repressing Y

Optimal

Additions

  • At 0:05, perform the Djeez Delight. Make sure your roll is buffered and initiated fairly far away from the rat. Repress Y the moment you see Diddy in his walking animation. Note that a slow roll means that you initiated your re-roll too late (Saves ~.35).
  • At 0:11, take the corners as tight as you can so that you get optimal speed rolling through the rats.
    • Always repress Y before the rats on the lowest section. If you get the optimal roll nothing will be affected, but if you get the slow one, you will avoid dying by restarting a new roll.
  • At 0:44, reach the platform in 2 webs after the damage boost. If you took the damage boost at the top of the bee, it's not too difficult (Saves ~.3s).
  • At 0:58 is the Eagle Pit: only use 3 webs to cross the chasm. You need to be confident in your ability to know where the last web will auto-create to be optimal. Check the guide below for visual cues and tips.
    • You can also manually create the last web. It is safer, but an extra input is needed.
  • At 1:10 is Leap of Faith: jump before your platform is created. Once again, you can time an auto-platform or manually input the web formation.

Eagle Jump Detailed Guide with Visual Cues

WWVulturePit.png