Difference between revisions of "Kannon's Klaim Warpless"
(→Optimized) |
(→Optimized) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 7: | Line 7: | ||
*This route saves about 2s over the basic route if done perfectly, it's a lot harder though. | *This route saves about 2s over the basic route if done perfectly, it's a lot harder though. | ||
*0:12; Instead of rolling through the left Kritter, jump in between them. | *0:12; Instead of rolling through the left Kritter, jump in between them. | ||
− | *0:23; This big-boi is very tight. Land as close to the ledge as you dare facing left, | + | *0:23; This big-boi is very tight. Land as close to the ledge as you dare facing left, positioning yourself far left and facing left de-spawns the Kannon. Jump up a bit, face right and throw Dixie. You want to perform a big jump and then repress "B" to gain as much height as possible, throw UP-LEFT. After a successful big-boi you need to stall a bit to not take damage on the Zinger. |
+ | *0:33 do a midair big-boi, a good tip for making it more consistent is to press "B" later than you'd think after throwing Dixie. |
Latest revision as of 01:54, 22 January 2023
Basic RTA Route
Optimized
- This route saves about 2s over the basic route if done perfectly, it's a lot harder though.
- 0:12; Instead of rolling through the left Kritter, jump in between them.
- 0:23; This big-boi is very tight. Land as close to the ledge as you dare facing left, positioning yourself far left and facing left de-spawns the Kannon. Jump up a bit, face right and throw Dixie. You want to perform a big jump and then repress "B" to gain as much height as possible, throw UP-LEFT. After a successful big-boi you need to stall a bit to not take damage on the Zinger.
- 0:33 do a midair big-boi, a good tip for making it more consistent is to press "B" later than you'd think after throwing Dixie.