Difference between revisions of "Tanked Up Trouble GBA"
Silent Wolf (talk | contribs) m |
Silent Wolf (talk | contribs) m |
||
Line 1: | Line 1: | ||
+ | {{Infobox level | ||
+ | | image = | ||
+ | | game = Donkey Kong Country GBA | ||
+ | | world_name = [[Kremkroc Industries GBA]] | ||
+ | | level_name = Tanked Up Trouble | ||
+ | | previous = [[Boss Dumb Drum GBA]] | ||
+ | | next = [[Manic Mincers GBA]] | ||
+ | }} | ||
+ | |||
==Any%== | ==Any%== | ||
Revision as of 02:57, 29 June 2023
Game | Donkey Kong Country GBA |
---|---|
World name | Kremkroc Industries GBA |
Level name | Tanked Up Trouble |
Previous level | Boss Dumb Drum GBA |
Next level | Manic Mincers GBA |
Any%
Optimal
Notes:
- You can keep the roll before midway going all the way up until jumping right into the barrel, but it's tough to do so while also being able to bounce on the Krem after being shot out
- The only really tricky part of this stage is the ending. When you shoot out of the blast barrel at the end, make sure you're only holding A and nothing else (including the dpad). Once the last bee leaves the screen, begin holding right on the dpad. Once You reach around the peak of your bounce on the final beaver, then you can begin holding B again.