Difference between revisions of "Manic Mincers GBA"
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Notes: | Notes: | ||
− | *The roll through the first beaver uses [[DKC GBA Tricks#Jump_Momentum_Conservation | Jump Momentum Conservation]] and is pretty tricky. As an alternative you can just do a regular jump after rolling through the beaver and do 2 more consecutive jumps to get over the mincer in time. | + | *The roll through the first beaver uses [[DKC GBA Tricks#Jump_Momentum_Conservation | Jump Momentum Conservation]] and is pretty tricky. You don't always get a speed boost from the beaver, but rolling the moment you become actionable upon entering the stage seems to help. As an alternative you can just do a regular jump after rolling through the beaver and do 2 more consecutive jumps to get over the mincer in time. |
− | *The jump over the Krusha | + | *The jump over the Krusha at 0:22 is tough, so try to approach him in a consistent way and make a visual cue for when to do a max jump over him. JMC doesn't help you here. |
*JMC is pretty much necessary to make it over the Krusha at 0:38 in one jump. Alternatively you can jump out of that roll early and land in front of him before jumping over him. | *JMC is pretty much necessary to make it over the Krusha at 0:38 in one jump. Alternatively you can jump out of that roll early and land in front of him before jumping over him. | ||
*Beating the mincer at 0:43 is pretty tight so you may want to wait for it instead | *Beating the mincer at 0:43 is pretty tight so you may want to wait for it instead | ||
*Using JMC to finish off the long beaver roll at the end saves 7-8 frames over doing Roll Momentum Conservation followed by a roll, and about 10 frames over just holding B and then doing another quick roll. | *Using JMC to finish off the long beaver roll at the end saves 7-8 frames over doing Roll Momentum Conservation followed by a roll, and about 10 frames over just holding B and then doing another quick roll. |
Latest revision as of 16:16, 29 June 2023
Game | Donkey Kong Country GBA |
---|---|
World name | Chimp Caverns GBA |
Level name | Manic Mincers |
Previous level | Tanked Up Trouble GBA |
Next level | Misty Mine GBA |
Any%
Optimal
Notes:
- The roll through the first beaver uses Jump Momentum Conservation and is pretty tricky. You don't always get a speed boost from the beaver, but rolling the moment you become actionable upon entering the stage seems to help. As an alternative you can just do a regular jump after rolling through the beaver and do 2 more consecutive jumps to get over the mincer in time.
- The jump over the Krusha at 0:22 is tough, so try to approach him in a consistent way and make a visual cue for when to do a max jump over him. JMC doesn't help you here.
- JMC is pretty much necessary to make it over the Krusha at 0:38 in one jump. Alternatively you can jump out of that roll early and land in front of him before jumping over him.
- Beating the mincer at 0:43 is pretty tight so you may want to wait for it instead
- Using JMC to finish off the long beaver roll at the end saves 7-8 frames over doing Roll Momentum Conservation followed by a roll, and about 10 frames over just holding B and then doing another quick roll.