Difference between revisions of "DKC1 RBO"
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*This is literally the same as Any%, with the exception that we need to grab extra lives. | *This is literally the same as Any%, with the exception that we need to grab extra lives. | ||
+ | *This particular video showcases the pause buffer strat for the Dual Exit Warp. To perform this; Hold Jump and pause at the right time, release jump and Y, hold right and unpause. | ||
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Revision as of 17:00, 10 November 2023
Game | Donkey Kong Country |
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Category Names | Reverse Boss Order, RBO |
Leaderboards | here |
Rules & Advice
- Defeat all the world bosses in reverse order, then defeat K. Rool to beat the game.
- This is the only category in the game where life management is important. We use the "Split-Up Glitch" very extensively for the wrong warps, which means taking intentional deaths. Optimally you only need to grab the KONG letters in 1-1 to have enough lives, but that leaves you no room for error throughout the run. The video below grabs the life balloons at the start of 1-1 and it is highly recommended that you do as well. There are other spots in this route where you can get some extra lives if needed.
Necky snr.
World 6 Wrong Warp Optimal
- This is literally the same as Any%, with the exception that we need to grab extra lives.
- This particular video showcases the pause buffer strat for the Dual Exit Warp. To perform this; Hold Jump and pause at the right time, release jump and Y, hold right and unpause.
Additional Notes
- This is the hardest category to complete in the game! You can softlock in many sections, forcing you to reset, and the warps are very difficult, so it is *strongly* recommended to run all stages/101% for a long while before trying to pick this up.
- This guide assumes you are familiar with the speedrun, and is just a more detailed explanation of the tricks. Watch the original recording when needed to reference the movement at your own pace.
- The beginning of the speedrun up to the World 6 boss is identical to any%.
- This route only works properly on 1.0 (U) version of DKC1. You need a slightly different route to run 1.1, but the fundamentals are the same. 1.1 requires you to play an extra half of a stage, so it's slower, but makes one certain warp easier.
- You can watch Fathlo23's 32:28 PB for an example of the 1.1 route here.