Difference between revisions of "Rocket Barrel Ride"
(Added optimal tape) |
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*Safe: 4/10 | *Safe: 4/10 | ||
*Optimal: 5/10 | *Optimal: 5/10 | ||
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==Any%== | ==Any%== | ||
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Notes: | Notes: | ||
*[[DKC3_Tricks#Damage_Boosting Damage Boosting | Damage Boosting]] | *[[DKC3_Tricks#Damage_Boosting Damage Boosting | Damage Boosting]] | ||
+ | *At 0:22, to consistently skip the bee and not slipping onto it, hold right and spam B+Y. | ||
*At the end, jumping under the bee is hard to get damageless, but if you do, it's not that big of a deal. | *At the end, jumping under the bee is hard to get damageless, but if you do, it's not that big of a deal. | ||
*In the Japanese version, the last bee have a different pattern which makes it impossible to pass directly from the barrel. | *In the Japanese version, the last bee have a different pattern which makes it impossible to pass directly from the barrel. | ||
Line 22: | Line 22: | ||
===Optimal (U)=== | ===Optimal (U)=== | ||
{{#ev:youtube|5D471FhKHCk|560||http://www.youtube.com/watch?v=5D471FhKHCk}} | {{#ev:youtube|5D471FhKHCk|560||http://www.youtube.com/watch?v=5D471FhKHCk}} | ||
− | *1:14 You want to take damage on this bee here so you remain solo Dixie for the next stage. Make sure to start your roll or jump as early as possible to take damage early so you don't bonk with the wall with Dixie after boost. | + | *1:14 You want to take damage on this bee here so you remain solo Dixie for the next stage. |
+ | **Make sure to start your roll or jump as early as possible to take damage early so you don't bonk with the wall with Dixie after boost. | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''MORE STRATS''' | ||
+ | <div class="mw-collapsible-content">{{#ev:youtube|BJ53eoBZ2kU|560||https://www.youtube.com/watch?v=BJ53eoBZ2kU}} | ||
+ | |||
+ | *This 2-1 Jump saves about 0.25 seconds | ||
+ | |||
+ | </div> | ||
+ | </div> | ||
+ | |||
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[[Category:Rocket Barrel Ride]] | [[Category:Rocket Barrel Ride]] | ||
[[Category:Cotton Top Cove]] | [[Category:Cotton Top Cove]] |
Latest revision as of 00:03, 4 June 2022
Game | Donkey Kong Country 3 |
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World name | Cotton Top Cove |
Level name | Rocket Barrel Ride |
Previous level | Bazza's Blockade |
Next level | Kreeping Klasps |
Difficulty:
- Safe: 4/10
- Optimal: 5/10
Any%
Safe
Notes:
- Damage Boosting
- At 0:22, to consistently skip the bee and not slipping onto it, hold right and spam B+Y.
- At the end, jumping under the bee is hard to get damageless, but if you do, it's not that big of a deal.
- In the Japanese version, the last bee have a different pattern which makes it impossible to pass directly from the barrel.
Optimal (U)
- 1:14 You want to take damage on this bee here so you remain solo Dixie for the next stage.
- Make sure to start your roll or jump as early as possible to take damage early so you don't bonk with the wall with Dixie after boost.
MORE STRATS
- This 2-1 Jump saves about 0.25 seconds