Difference between revisions of "DKC1 RBO"
(→1-1 Warp) |
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* Set up the Split-Up Glitch | * Set up the Split-Up Glitch | ||
*Play a' la All Stages up until the halfway barrel. Make sure you grab it for future warps. | *Play a' la All Stages up until the halfway barrel. Make sure you grab it for future warps. | ||
+ | *Dismount Rambi, throw the DK-barrel and re-mount Rambi. Make sure you're facing left when you're re-mounting. | ||
==Additional Notes== | ==Additional Notes== |
Revision as of 17:48, 30 June 2021
Game | Donkey Kong Country |
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Category Names | Reverse Boss Order, RBO |
Leaderboards | here |
Description and Rules
- Defeat all the world bosses in reverse order, then defeat K. Rool to beat the game.
The Route
- VERY IMPORTANT: At some point you need to grind for lives. This is due to the amount of times you'll be setting up the split-up glitch (Tricks). Most runners grab a few balloons in Jungle Hijinx. If you take a few deaths here and there it's important you keep track of how many lives you currently have and if you have to get some more.
- Follow the Any% route of your own choosing, Defeat Master Necky snr. Re-enter world 6 and clear Tanked up Trouble.
1-1 Warp
- Set up the Split-Up Glitch
- Play a' la All Stages up until the halfway barrel. Make sure you grab it for future warps.
- Dismount Rambi, throw the DK-barrel and re-mount Rambi. Make sure you're facing left when you're re-mounting.
Additional Notes
- This is the hardest category to complete in the game! You can softlock in many sections, forcing you to reset, and the warps are very difficult, so it is *strongly* recommended to run all stages/101% for a long while before trying to pick this up.
- This guide assumes you are familiar with the speedrun, and is just a more detailed explanation of the tricks. Watch the original recording when needed to reference the movement at your own pace.
- The beginning of the speedrun up to the World 6 boss is identical to any%.
- This route only works properly on 1.0 (U) version of DKC1. You need a slightly different route to run 1.1, but the fundamentals are the same. 1.1 requires you to play an extra half of a stage, so it's slower, but makes one certain warp easier.
- You can watch Fathlo23's 32:28 PB for an example of the 1.1 route here.