Difference between revisions of "Boss Dumb Drum GBA"
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Notes: | Notes: | ||
*Where the TNT barrels spawn is random | *Where the TNT barrels spawn is random | ||
− | *Hitting Dumb Drum as early as possible saves time over waiting until he lands. | + | *Hitting Dumb Drum as early as possible saves time over waiting until he lands. Hitting him from high up saves ~17 frames over a hit immediately after he lands, but it's difficult not to take damage on him in the process |
*If you hit Dumb Drum after he lands, he won't have a hitbox on the subsequent phase as he's spilling out enemies. However, if you opt to do a fast hit and hit him before he hits the ground, he will have a hitbox during the subsequent phase, so be careful. | *If you hit Dumb Drum after he lands, he won't have a hitbox on the subsequent phase as he's spilling out enemies. However, if you opt to do a fast hit and hit him before he hits the ground, he will have a hitbox during the subsequent phase, so be careful. | ||
*Rolling through both enemies as soon as possible is just as fast as bouncing on them both as soon as possible, as Dumb Drum enters the next phase at the same time regardless. If you roll through the enemies sub optimally you will lose time though. | *Rolling through both enemies as soon as possible is just as fast as bouncing on them both as soon as possible, as Dumb Drum enters the next phase at the same time regardless. If you roll through the enemies sub optimally you will lose time though. | ||
+ | It would probably be wise to opt not to damage DUmb Drum before he lands on the 2d hit, since you can't roll through the Klap Traps to break even on the next cycle (Dumb Drum having a hitbox prevents bouncing on them) |
Revision as of 05:12, 27 June 2023
Game | Donkey Kong Country GBA |
---|---|
World name | Kremkroc Industries GBA |
Level name | Boss Dumb Drum |
Previous level | Mine Cart Madness GBA |
Next level | Tanked Up Trouble GBA |
Any%
Optimal
Notes:
- Where the TNT barrels spawn is random
- Hitting Dumb Drum as early as possible saves time over waiting until he lands. Hitting him from high up saves ~17 frames over a hit immediately after he lands, but it's difficult not to take damage on him in the process
- If you hit Dumb Drum after he lands, he won't have a hitbox on the subsequent phase as he's spilling out enemies. However, if you opt to do a fast hit and hit him before he hits the ground, he will have a hitbox during the subsequent phase, so be careful.
- Rolling through both enemies as soon as possible is just as fast as bouncing on them both as soon as possible, as Dumb Drum enters the next phase at the same time regardless. If you roll through the enemies sub optimally you will lose time though.
It would probably be wise to opt not to damage DUmb Drum before he lands on the 2d hit, since you can't roll through the Klap Traps to break even on the next cycle (Dumb Drum having a hitbox prevents bouncing on them)