Difference between revisions of "Gangplank Galleon 102"
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+ | {{Infobox world | ||
+ | | image = | ||
+ | | caption = | ||
+ | | game = Donkey Kong Country 2 | ||
+ | | world_name = Gangplank Galleon | ||
+ | | optimal_time = N/A | ||
+ | | previous = None | ||
+ | | next = [[Crocodile Cauldron]] | ||
+ | }} | ||
+ | |||
==Pirate Panic== | ==Pirate Panic== | ||
{{#ev:youtube|X1gVuXBqf80|560||http://www.youtube.com/watch?v=X1gVuXBqf80}} | {{#ev:youtube|X1gVuXBqf80|560||http://www.youtube.com/watch?v=X1gVuXBqf80}} |
Revision as of 01:21, 25 March 2016
Game | Donkey Kong Country 2 |
---|---|
World name | Gangplank Galleon |
Optimal time | N/A |
Previous world | None |
Next world | Crocodile Cauldron |
Pirate Panic
Notes
- Thank you Riz for the tutorial!
- The extended roll at the beginning is all about knowing when to release Y to avoid picking up stuff and knowing when to begin a new roll.
- As seen in the 2nd bonus, changing directions with an airborne Rambi will stop your jump and quickly send you back down.
Mainbrace Mayhem
Gangplank Galley
Lockjaw's Locker