Difference between revisions of "Gangplank Galleon 102"
(→Pirate Panic) |
(→Mainbrace Mayhem) |
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==Mainbrace Mayhem== | ==Mainbrace Mayhem== | ||
− | |||
+ | Difficulty: 6/10 | ||
+ | |||
+ | {{#ev:youtube|pD-lNIBQ6vg|560||https://www.youtube.com/watch?v=pD-lNIBQ6vg}} | ||
+ | '''Notes''' | ||
+ | *This is a very complete level, and by far the hardest stage of World 1 to optimize in this category. | ||
+ | *Rolling through the rat at 0:32 is purely a visual cue for the team throw that follows. | ||
+ | *The barrel throw at 0:48 can be done in such a way that will kill all 5 Klingers (as seen in [https://www.youtube.com/watch?v=_m-cLlRfTRg Riz's video]). However, this method is much more consistent. | ||
+ | *A [https://dkcspeedruns.com/Tricks#Team_Up_Jump 2-1 jump] can be performed at 0:58 to gain the required height to enter the bonus barrel. | ||
==Gangplank Galley== | ==Gangplank Galley== |
Revision as of 03:48, 1 March 2017
Game | Donkey Kong Country 2 |
---|---|
World name | Gangplank Galleon |
Optimal time | N/A |
Previous world | None |
Next world | Crocodile Cauldron |
Pirate Panic
Difficulty: 2/10
Notes
- As seen in the 2nd bonus, changing directions with an airborne Rambi will stop your jump and quickly send you back down. Be swift on the initial charge as you can bounce off the 2nd rat instead of charging through it.
- The charged jump with Rambi at 1:00 is very tight. It is recommended for newer players to take a step back to have a bigger window for the takeoff.
Mainbrace Mayhem
Difficulty: 6/10
Notes
- This is a very complete level, and by far the hardest stage of World 1 to optimize in this category.
- Rolling through the rat at 0:32 is purely a visual cue for the team throw that follows.
- The barrel throw at 0:48 can be done in such a way that will kill all 5 Klingers (as seen in Riz's video). However, this method is much more consistent.
- A 2-1 jump can be performed at 0:58 to gain the required height to enter the bonus barrel.
Gangplank Galley
Lockjaw's Locker