Platform Perils GBA
Revision as of 16:00, 30 June 2023 by Silent Wolf (talk | contribs)
Game | Donkey Kong Country GBA |
---|---|
World name | Chimp Caverns GBA |
Level name | Platform Perils |
Previous level | Loopy Lights GBA |
Next level | Necky's Revenge GBA |
Any%
Optimal
Notes:
- You want to avid holding B while entering the stage, or else you'll grab the barrel at the start.
- The roll at 0:07 required JMC to make it to the next platform and it's pretty risky to go for. You don't always get the same kind of roll through the Klumps and sometimes you miss the platform your roll continues off of, so you can't even get enough distance to make the jump. I wanted to include it for record keeping, but it might be best to do the strat in the Safe video below instead.
- The roll at 0:31 also seems inconsistent (from one moving beaver platform to the next). Sometimes you don't get speed from the beaver so you may not make it over the next platform (at least it seems that way). Again, just wanted to include it for anyone interested.
Safe
Notes:
- Hero mode was used to simplify recording on console. The strats remain the same as regular Any% regardless.