DKC1 RBO
Game | Donkey Kong Country |
---|---|
Category Names | Reverse Boss Order, RBO |
Leaderboards | here |
Contents
Description and Rules
- Defeat all the world bosses in reverse order, then defeat K. Rool to beat the game.
The Route
- VERY IMPORTANT: At some point you need to grind for lives. This is due to the amount of times you'll be setting up the split-up glitch (Tricks). Most runners grab a few balloons in Jungle Hijinx. If you take a few deaths here and there it's important you keep track of how many lives you currently have and if you have to get some more.
- Follow the Any% route of your own choosing, Defeat Master Necky snr. Re-enter world 6 and clear Tanked up Trouble.
1-1 Warp
- Set up the Split-Up Glitch.
- Play a' la All Stages up until the halfway barrel. Make sure you grab it for future warps.
- Dismount Rambi, throw the DK-barrel and re-mount Rambi. Make sure you're facing left when you're re-mounting.
- Jump into the mincer, keep holding LEFT and Y, press A when Donkey grabs the barrel. Wiggle into the bonus
- Roll into the Klaptraps to warp to 1-1.
- The game still thinks you're in 6-2 because you never technically "exited" or died there, so it's important that you take a death in 1-1 and not start-select out.
Here's a 1-1 warp that basically has zero chance for failure, it's a bit slower though.
5-3 Warp
- Set up the Split-Up Glitch and play a' la any% up until you reach the bonus.
- This Y release is a 3 frame window, using pause buffers is highly suggested.
- Find a somewhat reliable visual cue, pause, release Y, Unpause.
- Enter the bonus and dual-exit warp like in any%.
- Clear World 5 All Stages style and then re-enter World 6.
4-5 Warp
- Set up the Split-Up Glitch.
- Re-enter Mincers and throw the DK-Barrel
- Jump over the pit and have Diddy grab the barrel, put it down and grab it back up quickly to give Donkey an invisible object.
- Bounce on the Krusha with Diddy to kill it, Donkey is still holding the Invisible object.
- Jump back up to the left with Diddy, run left until you de-spawn the bonus, run back to the right and re-spawn the bonus.
- Donkey PUTS DOWN the invisible object, Diddy enters the bonus and takes a death.
- Once again clear the rest of World 4 a' la All Stages. HOWEVER, sacrifice Diddy in Gnawty for the cycle-skip. Re-enter World 6.
1-3 Warp
- Set up the Split-Up Glitch
- Enter Mincers and throw the DK-Barrel.
- Do the put-down-re-grab barrel thingy TWICE to give Diddy an invisible object.
- Jump over the Krusha and open the bonus by running into it with Donkey.
- Wait a bit so you don't kill the Krusha when you're jumping to the other side.
- De-spawn and Re-spawn the bonus, backboost off the Krusha and into the bonus with Diddy still holding the barrel.
- Clear Reptile, Capers and mapwarp after Capers. Clear World 3 and sack Diddy in Queen Bee.
- Enter World 6.
- If you mess up the warp you'll probably end up in 1-2, you can clear it and do the same mapwarp as in All Stages as a backup.
2-3 Warp
- Set up the Split-Up Glitch the same way as last time.
- This time grab the TNT Barrel.
- Jump over the Krusha, Put the TNT Barrel down, quickly throw the DK-Barrel and regrab the TNT Barrel, doesn't matter whether Donkey or Diddy re-grabs the Barrel.
- Position yourself as shown in the video.
- Do the put-down-re-grab thingy ONCE, then crouch, let go of Y, wait for a little bit and re-press Y. The TNT barrel should be attached to Diddy without holding it if done correctly.
- Run over to the other barrel and do the put-down-re-grab thingy TWICE as with the 1-3 warp. Then jump over to the other side and have Donkey kill the Krusha by standing still.
- Move as shown in the video.
- Run towards the bonus with Diddy, pause at a very specific spot, Press DOWN-LEFT, Let go of Y, Unpause.
- This warp is very difficult, if you mess it up and end up somewhere else you can START-SELECT back to W6, set up the Split-Up Glitch and try again.
- Clear World 2 and return to World 6.
Additional Notes
- This is the hardest category to complete in the game! You can softlock in many sections, forcing you to reset, and the warps are very difficult, so it is *strongly* recommended to run all stages/101% for a long while before trying to pick this up.
- This guide assumes you are familiar with the speedrun, and is just a more detailed explanation of the tricks. Watch the original recording when needed to reference the movement at your own pace.
- The beginning of the speedrun up to the World 6 boss is identical to any%.
- This route only works properly on 1.0 (U) version of DKC1. You need a slightly different route to run 1.1, but the fundamentals are the same. 1.1 requires you to play an extra half of a stage, so it's slower, but makes one certain warp easier.
- You can watch Fathlo23's 32:28 PB for an example of the 1.1 route here.