Difference between revisions of "Barrel Bayou 102"
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− | a | + | {{Infobox level |
+ | | image = BarrelBayou.png | ||
+ | | game = Donkey Kong Country 2 | ||
+ | | world_name = [[Krem Quay 102 | Krem Quay]] | ||
+ | | level_name = Barrel Bayou | ||
+ | | previous = [[Kleever's Kiln]] | ||
+ | | next = [[Glimmer's Galleon 102 | Glimmer's Galleon]] | ||
+ | }} | ||
+ | Difficulty: | ||
+ | *Safe: 4/10 | ||
+ | *Optimal: 6/10 | ||
+ | |||
+ | ===Safe=== | ||
+ | {{#ev:youtube|XtU7kjWLy2k|560||http://www.youtube.com/watch?v=XtU7kjWLy2k}} | ||
+ | '''Notes''' | ||
+ | *At 0:15, simply holding left after you land on Rambi will allow you to do a moonwalk. | ||
+ | *After collecting the DK Coin at 0:35, the goal is to manipulate a rat spawn that will allow breaking the cannonball chest instantly. | ||
+ | **Position Diddy behind the cloak, between the black spot on the ground and the wooden stake. | ||
+ | **Start moving left with a roll as soon as the cloak has completely gone offscreen. | ||
+ | **Walk off the ledge with the sign post on it and immediately do a medium jump to get rid of the two rats that aren't needed. | ||
+ | **Keep walking left without scrolling the rat offscreen, until Diddy is about under the point the cloak stops at, then time a roll into the rat as the chest is about to fall on the ground. | ||
+ | **In case of failure, simply break the chest on the cloak. | ||
+ | *The team throw into the barrel at 1:10 may seem slower, but it "stores" a super jump for a skip at the end of the level. | ||
+ | **At 1:21, you want to run yourself intentionally into the Kloak, giving you a [[DKC2 Tricks#Damage_Boosting | Damage Boost]] across the final section. | ||
+ | |||
+ | ===Optimal=== | ||
+ | {{#ev:youtube|_TT7A-rC_WE|560||http://www.youtube.com/watch?v=_TT7A-rC_WE}} | ||
+ | '''Additions''' | ||
+ | *At 0:10, roll through the DK barrel by releasing Y to avoid picking it up, saving ~0.26s. | ||
+ | *At 0:12, use the barrel to get to the krockhead, saving ~0.3s. | ||
+ | *At 0:19, jump just after passing the black spot on the ground and use a [[DKC2_Tricks#Rambi_Double_Jump | Rambi Double Jump]] to reach the top barrel. This only saves ~0.15s. | ||
+ | **It's also possible to reach the top barrel without a double jump by doing the initial jump slightly earlier, saving ~0.25s in total. However, this has a much tighter window. | ||
+ | *At 0:26, jump into the right barrel, saving ~0.1s. | ||
+ | *The optimal strategy to break the cannonball chest instantly can be tricky and saves ~0.8s. | ||
+ | **After collecting the DK Coin, stand over the black spot on the ground. | ||
+ | **Jump on the third barrel thrown from the cloak when it hits the ground, then only start holding left after breaking it. | ||
+ | **Same as the safer setup, walk off the ledge with the sign post on it and immediately do a medium jump to get rid of the two rats that aren't needed. | ||
+ | **Keep walking left without scrolling the rat offscreen, until Diddy is just to the left of the spot the cloak stops at (watch the black spot on the ground). | ||
+ | **Jump up only *after* the cloak has finished turning to the right completely. Be very careful, as timing the jump too early will cause Diddy to get knocked left directly into the pit. | ||
+ | ***Doing a short hop here (as opposed to a full jump) makes this jump work more consistently. | ||
+ | **If everything was done correctly, the chest will fall straight down off the cloak's hands, and rolling into the rat will break it instantly. | ||
+ | *At 1:26, do a full jump and hold right as the cloak is about to throw his barrel. Look for the animation frame where he's holding the barrel over his head. This saves ~0.66s over waiting for the barrel to hit the ground. | ||
+ | |||
+ | [[Category:Barrel Bayou]] | ||
+ | [[Category:Level]] |
Latest revision as of 18:13, 28 July 2021
Game | Donkey Kong Country 2 |
---|---|
World name | Krem Quay |
Level name | Barrel Bayou |
Previous level | Kleever's Kiln |
Next level | Glimmer's Galleon |
Difficulty:
- Safe: 4/10
- Optimal: 6/10
Safe
Notes
- At 0:15, simply holding left after you land on Rambi will allow you to do a moonwalk.
- After collecting the DK Coin at 0:35, the goal is to manipulate a rat spawn that will allow breaking the cannonball chest instantly.
- Position Diddy behind the cloak, between the black spot on the ground and the wooden stake.
- Start moving left with a roll as soon as the cloak has completely gone offscreen.
- Walk off the ledge with the sign post on it and immediately do a medium jump to get rid of the two rats that aren't needed.
- Keep walking left without scrolling the rat offscreen, until Diddy is about under the point the cloak stops at, then time a roll into the rat as the chest is about to fall on the ground.
- In case of failure, simply break the chest on the cloak.
- The team throw into the barrel at 1:10 may seem slower, but it "stores" a super jump for a skip at the end of the level.
- At 1:21, you want to run yourself intentionally into the Kloak, giving you a Damage Boost across the final section.
Optimal
Additions
- At 0:10, roll through the DK barrel by releasing Y to avoid picking it up, saving ~0.26s.
- At 0:12, use the barrel to get to the krockhead, saving ~0.3s.
- At 0:19, jump just after passing the black spot on the ground and use a Rambi Double Jump to reach the top barrel. This only saves ~0.15s.
- It's also possible to reach the top barrel without a double jump by doing the initial jump slightly earlier, saving ~0.25s in total. However, this has a much tighter window.
- At 0:26, jump into the right barrel, saving ~0.1s.
- The optimal strategy to break the cannonball chest instantly can be tricky and saves ~0.8s.
- After collecting the DK Coin, stand over the black spot on the ground.
- Jump on the third barrel thrown from the cloak when it hits the ground, then only start holding left after breaking it.
- Same as the safer setup, walk off the ledge with the sign post on it and immediately do a medium jump to get rid of the two rats that aren't needed.
- Keep walking left without scrolling the rat offscreen, until Diddy is just to the left of the spot the cloak stops at (watch the black spot on the ground).
- Jump up only *after* the cloak has finished turning to the right completely. Be very careful, as timing the jump too early will cause Diddy to get knocked left directly into the pit.
- Doing a short hop here (as opposed to a full jump) makes this jump work more consistently.
- If everything was done correctly, the chest will fall straight down off the cloak's hands, and rolling into the rat will break it instantly.
- At 1:26, do a full jump and hold right as the cloak is about to throw his barrel. Look for the animation frame where he's holding the barrel over his head. This saves ~0.66s over waiting for the barrel to hit the ground.