Difference between revisions of "Barrel Drop Bounce GBA"
(Created page with "==Any%== ===Optimal=== {{#ev:youtube|iph4d_mHAaI|560||https://youtu.be/iph4d_mHAaI}} '''Notes''' * Climbing the waterfall in 5 then 6 throws is very tigh. If you drop any hei...") |
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+ | {{Infobox level | ||
+ | | image = | ||
+ | | game = Donkey Kong Country 3 (GBA) | ||
+ | | world_name = [[K3 GBA|K3]] | ||
+ | | level_name = Barrel Drop Bounce | ||
+ | | previous = [[Tearaway Toboggan GBA|Tearaway Toboggan]] | ||
+ | | next = [[Krack Shot Kroc GBA|Krack Shot Kroc]] | ||
+ | }} | ||
+ | |||
==Any%== | ==Any%== | ||
+ | |||
+ | ===Safe=== | ||
+ | {{#ev:youtube|ziIPWBcPqzI|560||https://youtu.be/ziIPWBcPqzI}} | ||
+ | '''Notes''' | ||
+ | * Much of this stage is skipped using a [[DKC3_GBA_Tricks_and_Movement#Wall_Climbing|wall climb]]. As with Tracker Barrel Track, be careful when you get close to the next "floor", as the camera will try to scroll up. If you fall below the camera, the Kongs will no longer be teamed up. | ||
+ | * At 0:13, if you jump before Kiddy has returned to you, the jump will be extra high. | ||
+ | * At 0:30 you can hover below the barrel and be snapped up on the barrel. Try to not start your hover until the barrel is fully on screen, to avoid losing too much height. | ||
+ | * At 0:37 Kiddy is thrown to get a higher jump (same principle as used at 0:13). This makes the subsequent wall climb much more lenient. Make sure to jump before Kiddy has returned to Dixie. | ||
+ | * You can cancel a team up state quickly by rolling with Dixie while Kiddy is coming back to you. If possible, try to jump out of the roll afterwards. | ||
===Optimal=== | ===Optimal=== | ||
{{#ev:youtube|iph4d_mHAaI|560||https://youtu.be/iph4d_mHAaI}} | {{#ev:youtube|iph4d_mHAaI|560||https://youtu.be/iph4d_mHAaI}} | ||
'''Notes''' | '''Notes''' | ||
− | * Climbing the waterfall in 5 then 6 throws is very | + | * Climbing the waterfall in 5 then 6 throws is very tight. If you drop any height during the throws you'll need to do another team throw in each section. |
− | * At 0:32 you need to be | + | * At 0:32 you need to be close to the edge and team throw at the peak of your jump to make Kiddy bounce off the next platform. |
− | |||
[[Category:Barrel Drop Bounce]] | [[Category:Barrel Drop Bounce]] | ||
[[Category:K3]] | [[Category:K3]] |
Latest revision as of 21:01, 29 August 2023
Game | Donkey Kong Country 3 (GBA) |
---|---|
World name | K3 |
Level name | Barrel Drop Bounce |
Previous level | Tearaway Toboggan |
Next level | Krack Shot Kroc |
Any%
Safe
Notes
- Much of this stage is skipped using a wall climb. As with Tracker Barrel Track, be careful when you get close to the next "floor", as the camera will try to scroll up. If you fall below the camera, the Kongs will no longer be teamed up.
- At 0:13, if you jump before Kiddy has returned to you, the jump will be extra high.
- At 0:30 you can hover below the barrel and be snapped up on the barrel. Try to not start your hover until the barrel is fully on screen, to avoid losing too much height.
- At 0:37 Kiddy is thrown to get a higher jump (same principle as used at 0:13). This makes the subsequent wall climb much more lenient. Make sure to jump before Kiddy has returned to Dixie.
- You can cancel a team up state quickly by rolling with Dixie while Kiddy is coming back to you. If possible, try to jump out of the roll afterwards.
Optimal
Notes
- Climbing the waterfall in 5 then 6 throws is very tight. If you drop any height during the throws you'll need to do another team throw in each section.
- At 0:32 you need to be close to the edge and team throw at the peak of your jump to make Kiddy bounce off the next platform.