Difference between revisions of "Boss Dumb Drum GBA"

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Notes:
 
Notes:
*WIP
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*Hitting Dumb Drum as early as possible saves time over waiting until he lands.
*Hero mode was used to simplify recording on console. The strats remain the same as regular Any% regardless.
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*If you hit Dumb Drum after he lands, he won't have a hitbox on the subsequent phase as he's spilling out enemies. However, if you opt to do a fast hit and hit him before he hits the ground, he will have a hitbox during the subsequent phase, so be careful.
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*Rolling through both enemies as soon as possible is just as fast as bouncing on them both as soon as possible, as Dumb Drum enters the next phase at the same time regardless. If you roll through the enemies sub optimally you will lose time though.

Revision as of 05:06, 27 June 2023

Level Details
Game Donkey Kong Country GBA
World name Kremkroc Industries GBA
Level name Boss Dumb Drum
Previous level Mine Cart Madness GBA
Next level Tanked Up Trouble GBA

Any%

Optimal

Notes:

  • Hitting Dumb Drum as early as possible saves time over waiting until he lands.
  • If you hit Dumb Drum after he lands, he won't have a hitbox on the subsequent phase as he's spilling out enemies. However, if you opt to do a fast hit and hit him before he hits the ground, he will have a hitbox during the subsequent phase, so be careful.
  • Rolling through both enemies as soon as possible is just as fast as bouncing on them both as soon as possible, as Dumb Drum enters the next phase at the same time regardless. If you roll through the enemies sub optimally you will lose time though.