Difference between revisions of "Bramble Scramble Warpless"

From DKC Speedruns
Jump to: navigation, search
(Optimal)
(Optimal)
Line 10: Line 10:
 
*0:30 shoot the cannonball to disarm it. Either that or you can try and squeeze past it by going above it, whatever works best for you.
 
*0:30 shoot the cannonball to disarm it. Either that or you can try and squeeze past it by going above it, whatever works best for you.
 
*0:33 Don't go too far left or you won't be able to shoot the hook, don't go too far right or you'll take damage on the brambles, don't shoot too early or you'll miss the hook, don't shoot too late or the hook will hit you. This is pretty hard.
 
*0:33 Don't go too far left or you won't be able to shoot the hook, don't go too far right or you'll take damage on the brambles, don't shoot too early or you'll miss the hook, don't shoot too late or the hook will hit you. This is pretty hard.
 +
*0:40 time the jump so you can go between the cannonballs.

Revision as of 17:49, 21 July 2021

Safe

Notes

  • In the American version of the game, there are more bees in the final bee maze compared to the Japanese version which allows for faster navigation.

Optimal

At the start; Moonwalk before jumping. this'll spawn the zingers later, enabling you to just jump over them. It's fine if you grab the barrel.

  • 0:30 shoot the cannonball to disarm it. Either that or you can try and squeeze past it by going above it, whatever works best for you.
  • 0:33 Don't go too far left or you won't be able to shoot the hook, don't go too far right or you'll take damage on the brambles, don't shoot too early or you'll miss the hook, don't shoot too late or the hook will hit you. This is pretty hard.
  • 0:40 time the jump so you can go between the cannonballs.