Difference between revisions of "Clam City GBA"

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| world_name = [[Vine Valley GBA]]
 
| world_name = [[Vine Valley GBA]]
 
| level_name = Clam City
 
| level_name = Clam City
| previous = [[Orang-utan Gang]]
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| previous = [[Orang-utan Gang GBA]]
 
| next = [[Temple Tempest GBA]]
 
| next = [[Temple Tempest GBA]]
 
}}
 
}}
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===Optimal===
 
===Optimal===
{{#ev:youtube|4uP8NXcAvdA|560|}}
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{{#ev:youtube|LROl94qJx90|560|}}
 
Notes:
 
Notes:
*WIP
+
*Honestly probably one of the hardest stages in the game to get consistent at. Enguarde controls like a sack of rocks and losing him is gonna cost you about 10 years
*Impossible stage.
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*You can only really change your trajectory after stopping lunging for a bit, which is important for several sections of this stage. A good way to do this when you need to change your angle slightly is to just slow down the tempo of your mashing.
*Hero mode was used to simplify recording on console. The strats remain the same as regular Any% regardless.
+
*Even though you do many more lunges per section than in a SNES DKC game, it still helps a lot to count how many lunges you're doing in each section for consistency
 +
*The walls in this stage really want to slow you down, so be careful not to touch them in certain spots near the middle of the stage
 +
*Be careful not to get too close to certain enemies in the stage or Enguarde will auto lunge at them
 +
*A good audio cue at the end is BASSLESS

Latest revision as of 00:24, 26 June 2023

Level Details
Game Donkey Kong Country GBA
World name Vine Valley GBA
Level name Clam City
Previous level Orang-utan Gang GBA
Next level Temple Tempest GBA

Any%

Optimal

Notes:

  • Honestly probably one of the hardest stages in the game to get consistent at. Enguarde controls like a sack of rocks and losing him is gonna cost you about 10 years
  • You can only really change your trajectory after stopping lunging for a bit, which is important for several sections of this stage. A good way to do this when you need to change your angle slightly is to just slow down the tempo of your mashing.
  • Even though you do many more lunges per section than in a SNES DKC game, it still helps a lot to count how many lunges you're doing in each section for consistency
  • The walls in this stage really want to slow you down, so be careful not to touch them in certain spots near the middle of the stage
  • Be careful not to get too close to certain enemies in the stage or Enguarde will auto lunge at them
  • A good audio cue at the end is BASSLESS