Difference between revisions of "Creepy Caverns 103"
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+ | {{Infobox level | ||
+ | | image = Creepy Caverns.png | ||
+ | | game = Donkey Kong Country 3 | ||
+ | | world_name = [[KAOS Kore]] | ||
+ | | level_name = Creepy Caverns | ||
+ | | previous = [[Konveyor Rope Klash 103]] | ||
+ | | next = [[Sewer Stockpile]] | ||
+ | }} | ||
===Optimal=== | ===Optimal=== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|vEJ1kD_4Wu0|560||https://youtu.be/vEJ1kD_4Wu0}} |
'''Notes''' | '''Notes''' | ||
− | * | + | *Bad luck can add 10+ seconds. This video focuses more on the platforming. |
− | *RNG | + | *Note on ghost barrel RNG: |
+ | **RNG is decided the frame you enter the level. | ||
+ | **Not all ghost barrels have the same chances of giving perfect luck. As an example, the 3rd ghost barrel has a 66% chance of giving perfect luck, while the chances of the 1st ghost barrel giving perfect luck is much lower. | ||
+ | **The worst possible luck for all the ghost barrels are 4-4-5-5-3-4 respectively. Keeping this in mind, you can preemptively jump into a ghost barrel if you're getting luck this bad. | ||
+ | *Swap to Kiddy before the first bonus depending on the luck you get. The movement for Dixie until the first bonus is shown below. | ||
+ | **If the first ghost barrel does not point up the first time, swap here (as seen at 0:10). Otherwise, if the third ghost barrel does not point up the first time, swap here. Otherwise, swap before team throwing into the bonus. | ||
+ | *Teaming up before entering a ghost barrel with Kiddy in front loads both Kongs into the barrel slightly faster. | ||
+ | *At 0:28 start your roll close to the edge to avoid bonking. | ||
+ | *Depending on the RNG of the ghost barrel in the first bonus, you can throw Dixie into the ghost barrel at 0:50 to save time. These strats are seen below. | ||
+ | *In the second bonus if Dixie does not make it onto the next platform it likely means you jumped out of your roll too late. | ||
+ | *At 1:56, if the ghost barrel does not point up the first time you can jump between two barrel spawns to load the Kongs into the barrel faster. | ||
+ | |||
+ | ===Dixie movement to bonus 1=== | ||
+ | {{#ev:youtube|xuPAEEML3Kg|560||https://youtu.be/xuPAEEML3Kg}} | ||
+ | '''Notes''' | ||
+ | *Don't buffer the roll at 0:11 or you'll hover into the Krumple. | ||
+ | *At 0:23 you have to do a small right/left wiggle to avoid bonking. | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''KIDDY START''' | ||
+ | <div class="mw-collapsible-content">{{#ev:youtube|5sFHHIqmBmc|560||https://youtu.be/5sFHHIqmBmc}} | ||
+ | '''Notes''' | ||
+ | *Saves approximately 20 frames between Konveyor Rope Klash and Creepy Caverns. | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''BONUS 1 ALTERNATIVE STRATS''' | ||
+ | <div class="mw-collapsible-content">{{#ev:youtube|Wn1vvYYGmEo|560||https://youtu.be/Wn1vvYYGmEo}} | ||
+ | '''Notes''' | ||
+ | *If you team throw into a ghost barrel that faces up/right, do not press left until Kiddy has touched the wall to make it back to the ghost barrel in time. | ||
+ | **Similarly, if you team throw into a ghost barrel that faces up/left, do not press right until Kiddy has touched the wall. | ||
+ | *Check the barrel spawns before the team throw to gauge whether it's worth taking the chance to team throw into the barrel. | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''MORE STRATS''' | ||
+ | <div class="mw-collapsible-content">{{#ev:youtube|XSRuNIQ52II|560||https://youtu.be/XSRuNIQ52II}} | ||
+ | '''Notes''' | ||
+ | *The zip is slower if the ghost barrel you skip would've pointed up/left the first time, but faster from the second time onwards. | ||
+ | *To do the zip, align the back of Kiddy's foot with the pebble on the ground, then tap B three times and teamthrow on the way down from the third short hop. Make sure to repress B during the team throw. | ||
+ | *The second roll in the faster bonus 2 strategy is deceptively tight. | ||
+ | *Both DK coin alternatives are equally fast. | ||
+ | *For the first DK coin alternative, wait until the steel keg is below the bee before chasing it, to avoid picking it up. | ||
+ | </div> | ||
+ | </div> |
Latest revision as of 23:22, 20 September 2022
Game | Donkey Kong Country 3 |
---|---|
World name | KAOS Kore |
Level name | Creepy Caverns |
Previous level | Konveyor Rope Klash 103 |
Next level | Sewer Stockpile |
Optimal
Notes
- Bad luck can add 10+ seconds. This video focuses more on the platforming.
- Note on ghost barrel RNG:
- RNG is decided the frame you enter the level.
- Not all ghost barrels have the same chances of giving perfect luck. As an example, the 3rd ghost barrel has a 66% chance of giving perfect luck, while the chances of the 1st ghost barrel giving perfect luck is much lower.
- The worst possible luck for all the ghost barrels are 4-4-5-5-3-4 respectively. Keeping this in mind, you can preemptively jump into a ghost barrel if you're getting luck this bad.
- Swap to Kiddy before the first bonus depending on the luck you get. The movement for Dixie until the first bonus is shown below.
- If the first ghost barrel does not point up the first time, swap here (as seen at 0:10). Otherwise, if the third ghost barrel does not point up the first time, swap here. Otherwise, swap before team throwing into the bonus.
- Teaming up before entering a ghost barrel with Kiddy in front loads both Kongs into the barrel slightly faster.
- At 0:28 start your roll close to the edge to avoid bonking.
- Depending on the RNG of the ghost barrel in the first bonus, you can throw Dixie into the ghost barrel at 0:50 to save time. These strats are seen below.
- In the second bonus if Dixie does not make it onto the next platform it likely means you jumped out of your roll too late.
- At 1:56, if the ghost barrel does not point up the first time you can jump between two barrel spawns to load the Kongs into the barrel faster.
Dixie movement to bonus 1
Notes
- Don't buffer the roll at 0:11 or you'll hover into the Krumple.
- At 0:23 you have to do a small right/left wiggle to avoid bonking.
KIDDY START
Notes
- Saves approximately 20 frames between Konveyor Rope Klash and Creepy Caverns.
BONUS 1 ALTERNATIVE STRATS
Notes
- If you team throw into a ghost barrel that faces up/right, do not press left until Kiddy has touched the wall to make it back to the ghost barrel in time.
- Similarly, if you team throw into a ghost barrel that faces up/left, do not press right until Kiddy has touched the wall.
- Check the barrel spawns before the team throw to gauge whether it's worth taking the chance to team throw into the barrel.
MORE STRATS
Notes
- The zip is slower if the ghost barrel you skip would've pointed up/left the first time, but faster from the second time onwards.
- To do the zip, align the back of Kiddy's foot with the pebble on the ground, then tap B three times and teamthrow on the way down from the third short hop. Make sure to repress B during the team throw.
- The second roll in the faster bonus 2 strategy is deceptively tight.
- Both DK coin alternatives are equally fast.
- For the first DK coin alternative, wait until the steel keg is below the bee before chasing it, to avoid picking it up.