Difference between revisions of "Creepy Caverns 103"

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===Optimal===
 
===Optimal===
{{#ev:youtube|Sved-Q7PMVg|560||http://www.youtube.com/watch?v=Sved-Q7PMVg}}
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{{#ev:youtube|9t8bWx97IG4|560||https://youtu.be/9t8bWx97IG4}}
 
'''Notes'''
 
'''Notes'''
*RNG cavern, yay. For the first bonus, you can do it with 2 barrels shot but it is extremely precise. 3 Barrels shot is good. As for the second bonus, if you're not confident, use squitter (will net you a bear coin also at the signpost).
+
*Bad luck can add 10+ seconds. This video focuses more on the platforming.
 +
*Note on ghost barrel RNG:
 +
**RNG is decided the frame you enter the level.
 +
**Not all ghost barrels have the same chances of giving perfect luck. As an example, the 3rd ghost barrel has a 66% chance of giving perfect luck, while the chances of the 1st ghost barrel giving perfect luck is much lower.
 +
**The worst possible luck for all the ghost barrels are 4-4-5-5-3-4 respectively. Keeping this in mind, you can preemptively jump into a ghost barrel if you're getting luck this bad.
 +
*Swap to Kiddy before the first bonus depending on the luck you get. The movement for Dixie until the first bonus is shown below.
 +
**If the first ghost barrel does not point up the first time, swap here (as seen at 0:10). Otherwise, if the third ghost barrel does not point up the first time, swap here. Otherwise, swap before team throwing into the bonus.
 +
*Teaming up before entering a ghost barrel with Kiddy in front loads both Kongs into the barrel slightly faster.
 +
*Depending on the RNG of the ghost barrel in the first bonus, you can throw Dixie into the ghost barrel at 0:50 to save time. These strats are seen below.
 +
*In the second bonus if Dixie does not make it onto the next platform it likely means you jumped out of your roll too late.
 +
*At 1:56, if the ghost barrel does not point up the first time you can jump between two barrel spawns to load the Kongs into the barrel faster.
 +
 
 +
===Dixie movement to bonus 1===
 +
{{#ev:youtube|aBdvCIxaDOo|560||https://youtu.be/aBdvCIxaDOo}}
 +
'''Notes'''
 +
*Don't buffer the roll at 0:11 or you'll hover into the Krumple.
 +
*At 0:23 you have to do a small right/left wiggle to avoid bonking.
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''KIDDY START'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|1g01XCTg50w|560||https://youtu.be/1g01XCTg50w}}
 +
'''Notes'''
 +
*Saves approximately 20 frames between Konveyor Rope Klash and Creepy Caverns.
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''BONUS 1 ALTERNATIVE STRATS'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|WuK4FGzqG6g|560||https://youtu.be/WuK4FGzqG6g}}
 +
'''Notes'''
 +
*If you team throw into a ghost barrel that faces up/right, do not press left until Kiddy has touched the wall to make it back to the ghost barrel in time.
 +
**Similarly, if you team throw into a ghost barrel that faces up/left, do not press right until Kiddy has touched the wall.
 +
*Check the barrel spawns before the team throw to gauge whether it's worth taking the chance to team throw into the barrel.
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''MORE STRATS'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|CJYyOeed5u0|560||https://youtu.be/CJYyOeed5u0}}
 +
'''Notes'''
 +
*The zip is slower if the ghost barrel you skip would've pointed up/left the first time, but faster from the second time onwards.
 +
*To do the zip, align the back of Kiddy's foot with the pebble on the ground, then tap B three times and teamthrow on the way down from the third short hop. Make sure to repress B during the team throw.
 +
*The second roll in the faster bonus 2 strategy is deceptively tight.
 +
*Both DK coin alternatives are equally fast.
 +
*For the first DK coin alternative, wait until the steel keg is below the bee before chasing it, to avoid picking it up.
 +
</div>
 +
</div>

Revision as of 00:23, 20 September 2022

Level Details
Game Donkey Kong Country 3
World name KAOS Kore
Level name Creepy Caverns
Previous level Konveyor Rope Klash 103
Next level Sewer Stockpile

Optimal

Notes

  • Bad luck can add 10+ seconds. This video focuses more on the platforming.
  • Note on ghost barrel RNG:
    • RNG is decided the frame you enter the level.
    • Not all ghost barrels have the same chances of giving perfect luck. As an example, the 3rd ghost barrel has a 66% chance of giving perfect luck, while the chances of the 1st ghost barrel giving perfect luck is much lower.
    • The worst possible luck for all the ghost barrels are 4-4-5-5-3-4 respectively. Keeping this in mind, you can preemptively jump into a ghost barrel if you're getting luck this bad.
  • Swap to Kiddy before the first bonus depending on the luck you get. The movement for Dixie until the first bonus is shown below.
    • If the first ghost barrel does not point up the first time, swap here (as seen at 0:10). Otherwise, if the third ghost barrel does not point up the first time, swap here. Otherwise, swap before team throwing into the bonus.
  • Teaming up before entering a ghost barrel with Kiddy in front loads both Kongs into the barrel slightly faster.
  • Depending on the RNG of the ghost barrel in the first bonus, you can throw Dixie into the ghost barrel at 0:50 to save time. These strats are seen below.
  • In the second bonus if Dixie does not make it onto the next platform it likely means you jumped out of your roll too late.
  • At 1:56, if the ghost barrel does not point up the first time you can jump between two barrel spawns to load the Kongs into the barrel faster.

Dixie movement to bonus 1

Notes

  • Don't buffer the roll at 0:11 or you'll hover into the Krumple.
  • At 0:23 you have to do a small right/left wiggle to avoid bonking.

KIDDY START

Notes

  • Saves approximately 20 frames between Konveyor Rope Klash and Creepy Caverns.

BONUS 1 ALTERNATIVE STRATS

Notes

  • If you team throw into a ghost barrel that faces up/right, do not press left until Kiddy has touched the wall to make it back to the ghost barrel in time.
    • Similarly, if you team throw into a ghost barrel that faces up/left, do not press right until Kiddy has touched the wall.
  • Check the barrel spawns before the team throw to gauge whether it's worth taking the chance to team throw into the barrel.

MORE STRATS

Notes

  • The zip is slower if the ghost barrel you skip would've pointed up/left the first time, but faster from the second time onwards.
  • To do the zip, align the back of Kiddy's foot with the pebble on the ground, then tap B three times and teamthrow on the way down from the third short hop. Make sure to repress B during the team throw.
  • The second roll in the faster bonus 2 strategy is deceptively tight.
  • Both DK coin alternatives are equally fast.
  • For the first DK coin alternative, wait until the steel keg is below the bee before chasing it, to avoid picking it up.