Difference between revisions of "Croctopus Chase GBA"
Silent Wolf (talk | contribs) m |
Silent Wolf (talk | contribs) m |
||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
| image = | | image = | ||
| game = Donkey Kong Country GBA | | game = Donkey Kong Country GBA | ||
− | | world_name = [[Gorilla Glacier]] | + | | world_name = [[Gorilla Glacier GBA]] |
| level_name = Croctopus Chase | | level_name = Croctopus Chase | ||
| previous = [[Slipslide Ride GBA]] | | previous = [[Slipslide Ride GBA]] | ||
Line 9: | Line 9: | ||
==Any%== | ==Any%== | ||
− | |||
===Optimal=== | ===Optimal=== | ||
Line 17: | Line 16: | ||
*Rubbing against walls is just as fast as cutting corners optimally, so don't worry about building momentum around corners | *Rubbing against walls is just as fast as cutting corners optimally, so don't worry about building momentum around corners | ||
*Swimming up and bonking the ceiling is a good way to make sure you dodge the first Croctopus in the stage | *Swimming up and bonking the ceiling is a good way to make sure you dodge the first Croctopus in the stage | ||
+ | *Beware of the invisible coral hitboxes. Sometimes you have to go out of your way to dodge them | ||
*Taking Enguarde at the end saves around ~0.3s with clean gameplay, but it's harder to play the ending cleanly as Enguarde compared to Diddy. If you're not playing the ending on point as Enguarde, it's probably better to swim. | *Taking Enguarde at the end saves around ~0.3s with clean gameplay, but it's harder to play the ending cleanly as Enguarde compared to Diddy. If you're not playing the ending on point as Enguarde, it's probably better to swim. | ||
+ | |||
+ | ===Kong Ending=== | ||
+ | {{#ev:youtube|LAkNEQmbYYA|560|}} | ||
+ | Notes: | ||
+ | *There's a couple spots where the coral has questionable hitboxes, so watch your back |
Latest revision as of 19:44, 25 June 2023
Game | Donkey Kong Country GBA |
---|---|
World name | Gorilla Glacier GBA |
Level name | Croctopus Chase |
Previous level | Slipslide Ride GBA |
Next level | Ice Age Alley GBA |
Any%
Optimal
Notes:
- Holding B makes you swim faster, so do it
- Rubbing against walls is just as fast as cutting corners optimally, so don't worry about building momentum around corners
- Swimming up and bonking the ceiling is a good way to make sure you dodge the first Croctopus in the stage
- Beware of the invisible coral hitboxes. Sometimes you have to go out of your way to dodge them
- Taking Enguarde at the end saves around ~0.3s with clean gameplay, but it's harder to play the ending cleanly as Enguarde compared to Diddy. If you're not playing the ending on point as Enguarde, it's probably better to swim.
Kong Ending
Notes:
- There's a couple spots where the coral has questionable hitboxes, so watch your back