Difference between revisions of "DKC1 RBO"

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*0:27 The second Krem might rob you off your steel keg here. If you don't want to risk it you can navigate through them more carefully.
 
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Revision as of 21:21, 10 November 2023

Category Details
Game Donkey Kong Country
Category Names Reverse Boss Order, RBO
Leaderboards here

Rules & Advice

  • Defeat all the world bosses in reverse order, then defeat K. Rool to beat the game.
  • This is the only category in the game where life management is important. We use the "Split-Up Glitch" very extensively for the wrong warps, which means taking intentional deaths. Optimally you only need to grab the KONG letters in 1-1 to have enough lives, but that leaves you no room for error throughout the run. The video below grabs the life balloons at the start of 1-1 and it is highly recommended that you do as well. There are other spots in this route where you can get some extra lives if needed.

Necky snr.

Please check out the wiki's Any% page for detailed tutorials.

World 6 Wrong Warp - Optimal

  • This is literally the same as Any%, with the exception that we need to grab extra lives.
  • This particular video showcases the pause buffer strat for the Dual Exit Warp. To perform this; Hold Jump and pause at the right time, release jump and Y, hold right and unpause.

World 6 Wrong Warp - Safe

  • aprox. 5s slower than optimal
  • 0:27 The second Krem might rob you off your steel keg here. If you don't want to risk it you can navigate through them more carefully.

Additional Notes

  • This is the hardest category to complete in the game! You can softlock in many sections, forcing you to reset, and the warps are very difficult, so it is *strongly* recommended to run all stages/101% for a long while before trying to pick this up.
  • This guide assumes you are familiar with the speedrun, and is just a more detailed explanation of the tricks. Watch the original recording when needed to reference the movement at your own pace.
  • The beginning of the speedrun up to the World 6 boss is identical to any%.
  • This route only works properly on 1.0 (U) version of DKC1. You need a slightly different route to run 1.1, but the fundamentals are the same. 1.1 requires you to play an extra half of a stage, so it's slower, but makes one certain warp easier.
  • You can watch Fathlo23's 32:28 PB for an example of the 1.1 route here.