Difference between revisions of "DKC1 RBO"

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*After defeating Necky Snr.: re-enter w6 and beat 6-1 as fast as you can (jumproll), get rid of donkey in mincers (if you have him) and set up the split up glitch.
 
*After defeating Necky Snr.: re-enter w6 and beat 6-1 as fast as you can (jumproll), get rid of donkey in mincers (if you have him) and set up the split up glitch.
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Warp back to 1-1;
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*Play through the stage 'a la NMG until halfway. Make sure you grab the halfway barrel for future warps, mincers is our hub to all the other worlds.
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*Dismount Rambi and grab donkey, have both kongs mount rambi facing left, turn around and jump into the mincer.
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*When Donkey grabs the barrel, tap A to open the bonus and enter. You should warp to 1-1 after failing the bonus.
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Warp to 5-3
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*Before anything else you need to take a death in 1-1. Since we never technically "exited" mincers, the game still thinks we're there, taking a death will set the flag back to 1-1.
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==Additional Notes==
 
==Additional Notes==

Revision as of 18:06, 11 November 2023

Category Details
Game Donkey Kong Country
Category Names Reverse Boss Order, RBO
Leaderboards here

Rules & Advice

  • Defeat all the world bosses in reverse order, then defeat K. Rool to beat the game.
  • This is the hardest category in the game. It is strongly advised that you play All Stages or 101% for a while before doing RBO.
  • This is the only category where life management is important. We use the "Split-Up Glitch" very extensively for the wrong warps, which means taking intentional deaths. Optimally you only need to grab the KONG letters in 1-1 to have enough lives, but that leaves you no room for error throughout the run. The video below grabs the life balloons at the start of 1-1 and it is highly recommended that you do as well. There are other spots in this route where you can get some extra lives if needed.
  • This route only works on U 1.0.

Necky snr.

Please check out the wiki's Any% page for detailed tutorials.

World 6 Wrong Warp - Optimal

  • This is literally the same as Any%, with the exception that we need to grab extra lives.
  • This particular video showcases the pause buffer strat for the Dual Exit Warp. To perform this; Hold Jump and pause at the right time, release jump and Y, hold right and unpause.

World 6 Wrong Warp - Safe

  • aprox. 5s slower than optimal
  • This is recommended if you're not very familiar with any% already and/or just want to get runs going. it's not much slower anyway.
  • Simply press B to pick the keg back up when you're rolling on it.
  • 0:27 The second Krem might rob you off your steel keg here. If you don't want to risk it you can navigate through them more carefully.
  • 0:35 A small optimization is done here, putting the keg down right before dropping down on the klaptrap.

World 6 Wrong Warp - Optimizations, Other Strats & Visual Cues

  • Visual cues;

Dualexitpausebuffervis.png Dualexitsafevis.png

  • Safe Barrel Jump; Position Donkey's feet just shy right of the dropping vine. And then press RIGHT and JUMP at the same time.

Safekongbarreljumpvis.png

  • Sonncan; you need to bounce on the Klaptrap's backside, close to the platform.
  • Fast Sonncan: Some camera manipulation is done here, if you ever go too far right you'll despawn the Klaptrap and you won't save time over regular Sonncan.

Boss Dumb Drum

World 5 Wrong Warp - Optimal

  • After defeating Necky Snr.: re-enter w6 and beat 6-1 as fast as you can (jumproll), get rid of donkey in mincers (if you have him) and set up the split up glitch.

Warp back to 1-1;

  • Play through the stage 'a la NMG until halfway. Make sure you grab the halfway barrel for future warps, mincers is our hub to all the other worlds.
  • Dismount Rambi and grab donkey, have both kongs mount rambi facing left, turn around and jump into the mincer.
  • When Donkey grabs the barrel, tap A to open the bonus and enter. You should warp to 1-1 after failing the bonus.

Warp to 5-3

  • Before anything else you need to take a death in 1-1. Since we never technically "exited" mincers, the game still thinks we're there, taking a death will set the flag back to 1-1.

Additional Notes

  • This guide assumes you are familiar with the speedrun, and is just a more detailed explanation of the tricks. Watch the original recording when needed to reference the movement at your own pace.
  • The beginning of the speedrun up to the World 6 boss is identical to any%.
  • This route only works properly on 1.0 (U) version of DKC1. You need a slightly different route to run 1.1, but the fundamentals are the same. 1.1 requires you to play an extra half of a stage, so it's slower, but makes one certain warp easier.
  • You can watch Fathlo23's 32:28 PB for an example of the 1.1 route here.