Difference between revisions of "DKC1 RBO"

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(Boss Dumb Drum)
(Rules & Advice)
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*This is the hardest category in the game. It is strongly advised that you play All Stages or 101% for a while before doing RBO.
 
*This is the hardest category in the game. It is strongly advised that you play All Stages or 101% for a while before doing RBO.
 
*This is the only category where life management is important. We use the "Split-Up Glitch" very extensively for the wrong warps, which means taking intentional deaths. Optimally you only need to grab the KONG letters in 1-1 to have enough lives, but that leaves you no room for error throughout the run. The video below grabs the life balloons at the start of 1-1 and it is highly recommended that you do as well. There are other spots in this route where you can get some extra lives if needed.
 
*This is the only category where life management is important. We use the "Split-Up Glitch" very extensively for the wrong warps, which means taking intentional deaths. Optimally you only need to grab the KONG letters in 1-1 to have enough lives, but that leaves you no room for error throughout the run. The video below grabs the life balloons at the start of 1-1 and it is highly recommended that you do as well. There are other spots in this route where you can get some extra lives if needed.
 +
*If you end up anywhere else than intended with one of the wrong warps, you can simply Start-Select and end up on the W6 overworld, then just try again. Because since we don't exit and enter stages the conventional way, the game doesn't properly register where we are. So by wrong warping from Manic Mincers to Jungle Hijinxs, the game still thinks we're in Manic Mincers since we didn't technically "exit" the stage.
 
*This route only works on U 1.0.
 
*This route only works on U 1.0.
  

Revision as of 18:28, 11 November 2023

Category Details
Game Donkey Kong Country
Category Names Reverse Boss Order, RBO
Leaderboards here

Rules & Advice

  • Defeat all the world bosses in reverse order, then defeat K. Rool to beat the game.
  • This is the hardest category in the game. It is strongly advised that you play All Stages or 101% for a while before doing RBO.
  • This is the only category where life management is important. We use the "Split-Up Glitch" very extensively for the wrong warps, which means taking intentional deaths. Optimally you only need to grab the KONG letters in 1-1 to have enough lives, but that leaves you no room for error throughout the run. The video below grabs the life balloons at the start of 1-1 and it is highly recommended that you do as well. There are other spots in this route where you can get some extra lives if needed.
  • If you end up anywhere else than intended with one of the wrong warps, you can simply Start-Select and end up on the W6 overworld, then just try again. Because since we don't exit and enter stages the conventional way, the game doesn't properly register where we are. So by wrong warping from Manic Mincers to Jungle Hijinxs, the game still thinks we're in Manic Mincers since we didn't technically "exit" the stage.
  • This route only works on U 1.0.

Necky snr.

Please check out the wiki's Any% page for detailed tutorials.

World 6 Wrong Warp - Optimal

  • This is literally the same as Any%, with the exception that we need to grab extra lives.
  • This particular video showcases the pause buffer strat for the Dual Exit Warp. To perform this; Hold Jump and pause at the right time, release jump and Y, hold right and unpause.

World 6 Wrong Warp - Safe

  • aprox. 5s slower than optimal
  • This is recommended if you're not very familiar with any% already and/or just want to get runs going. it's not much slower anyway.
  • Simply press B to pick the keg back up when you're rolling on it.
  • 0:27 The second Krem might rob you off your steel keg here. If you don't want to risk it you can navigate through them more carefully.
  • 0:35 A small optimization is done here, putting the keg down right before dropping down on the klaptrap.

World 6 Wrong Warp - Optimizations, Other Strats & Visual Cues

  • Visual cues;

Dualexitpausebuffervis.png Dualexitsafevis.png

  • Safe Barrel Jump; Position Donkey's feet just shy right of the dropping vine. And then press RIGHT and JUMP at the same time.

Safekongbarreljumpvis.png

  • Sonncan; you need to bounce on the Klaptrap's backside, close to the platform.
  • Fast Sonncan: Some camera manipulation is done here, if you ever go too far right you'll despawn the Klaptrap and you won't save time over regular Sonncan.

Boss Dumb Drum

World 5 Wrong Warp - Optimal

  • After defeating Necky Snr.: re-enter w6 and beat 6-1 as fast as you can (jumproll), get rid of donkey in mincers (if you have him) and set up the split up glitch.

Warp back to 1-1;

  • Play through the stage 'a la NMG until halfway. Make sure you grab the halfway barrel for future warps, mincers is our hub to all the other worlds.
  • Dismount Rambi and grab donkey, have both kongs mount rambi facing left, turn around and jump into the mincer.
  • When Donkey grabs the barrel, tap A to open the bonus and enter. You should warp to 1-1 after failing the bonus.

Warp to 5-3

  • Before anything else you need to take a death in 1-1. Since we never technically "exited" mincers, the game still thinks we're there, taking a death will set the flag back to 1-1.
  • Now repeat the W6 warp up until the bonus.
  • This wrong warp has a 3-frame window. A pause buffer is recommended.
  • stand up against the wall with Expresso, do a max jump and pause. Look at Expresso's beak, when you've reached max height and dropped just a few pixels you should be good. Then release Y, unpause. You should "zip" into the bonus if done correctly. Then Dual exit warp just like before.

Ogangtorchlightwarppausevis.png

Additional Notes

  • This guide assumes you are familiar with the speedrun, and is just a more detailed explanation of the tricks. Watch the original recording when needed to reference the movement at your own pace.
  • The beginning of the speedrun up to the World 6 boss is identical to any%.
  • This route only works properly on 1.0 (U) version of DKC1. You need a slightly different route to run 1.1, but the fundamentals are the same. 1.1 requires you to play an extra half of a stage, so it's slower, but makes one certain warp easier.
  • You can watch Fathlo23's 32:28 PB for an example of the 1.1 route here.