Difference between revisions of "DKC GBA Tricks and Movement"

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While rolling through multiple enemies through the air, if you release forward on the dpad during the final enemy you will conserve your momentum for a longer period of time, causing you to slide forward. Not 100% sure if this works while you roll through multiple enemies strictly on the ground. This can be seen done at the end of Forest Frenzy.
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While rolling through multiple enemies, if you release forward on the dpad during the final enemy you will conserve your momentum for a longer period of time, causing you to slide forward. This can be seen done at the end of Forest Frenzy.
  
 
====Jump Momentum Conservation====
 
====Jump Momentum Conservation====

Revision as of 00:38, 21 June 2023

Ledge Rolls

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If you roll from the very edge of a platform, you will get a roll with significantly low trajectory. The window for getting these rolls is fairly tight, but it can be useful for reaching certain enemies from below, such as the Krem at the end of Barrel Cannon Canyon while rolling off the tree. It's also good to be aware of so you don't kill yourself doing it accidentally!

Unrestricted Rolls

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While being shot out of a barrel onto regular terrain, if you initiate a roll upon landing without running prior to the roll, you can continue running after the roll rather than needing to jump before the roll ends. This can be used to chain 2 rolls in a row without needing to jump and can be used in various places in the run, such as the end of Barrel Cannon Canyon and in Tree Top Town.

Roll Momentum Conservation

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While rolling through multiple enemies, if you release forward on the dpad during the final enemy you will conserve your momentum for a longer period of time, causing you to slide forward. This can be seen done at the end of Forest Frenzy.

Jump Momentum Conservation

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When you jump out of a roll, your speed immediately gets snapped to regular running speed. However, if you have B released prior to jumping, your speed will more gradually decrease from whatever it was during your roll down to walking speed. With this in mind, you can conserve some of your momentum out of rolls while you jump. Ideally you will begin holding B again right before or at the time your speed drops down to around the value for regular running speed, which takes some getting used to. This can be used all throughout the run to save frames everywhere.

Fast Shots

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When you shoot out of barrels, if you hold forward while holding B (run button, not jump!) you will actually slow down in most cases. To avoid slowing down, you will typically want to avoid holding B until near the end of being shot out of a barrel (or when you land depending on how high you are after your momentum ends from the barrel shot). However, holding A is completely fine and can even extend Fast Shots quite a bit while bouncing off of enemies. This is used extensively in Vulture Culture, but has applications pretty much everywhere there are barrels that shoot you horizontally.