DKL Tricks & Movement

From DKC Speedruns
Revision as of 16:27, 5 November 2023 by DeathKontrol (talk | contribs) (Created page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Basic Speed

Both characters have essentially identical stats in terms of their basic movement and collision properties. The main differences between the Kongs is how they hold barrels, and DK's ability to stomp Krusha and Army. For this latter reason, and because DK starts in front, and because swapping or taking damage costs a lot of time, Diddy is ideally never used during the run and the entire game is played by DK. Therefore DK will be referenced as the main character throughout this page, however note that almost everything applies to Diddy as well.

Speed Values

Walk - 86 Run - 144 Walk Jump - 86 Run Jump - 106 Slow Roll - 106 (+30) Fast Roll - 144 (+0) Bounce - 144 Carry Barrel - 124 Typical movement priority is: Run = Bounce > Roll > Carry Barrel > Jump > Slow Roll > Walk Jump = Walk