Difference between revisions of "Gangplank Galleon 102"
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==Pirate Panic== | ==Pirate Panic== | ||
− | {{#ev:youtube| | + | |
+ | Difficulty: 2/10 | ||
+ | |||
+ | {{#ev:youtube|Atiy9ZNF0LQ|560||https://www.youtube.com/watch?v=Atiy9ZNF0LQ}} | ||
'''Notes''' | '''Notes''' | ||
− | + | *As seen in the 2nd bonus, changing directions with an airborne [http://www.mariowiki.com/Rambi_the_Rhinoceros Rambi] will stop your jump and quickly send you back down. Be swift on the initial charge as you can bounce off the 2nd rat instead of charging through it. | |
− | + | *The charged jump with Rambi at 1:00 is very tight. It is recommended for newer players to take a step back to have a bigger window for the takeoff. | |
− | *As seen in the 2nd bonus, changing directions with an airborne [http://www.mariowiki.com/Rambi_the_Rhinoceros Rambi] will stop your jump and quickly send you back down. | ||
==Mainbrace Mayhem== | ==Mainbrace Mayhem== |
Revision as of 03:37, 1 March 2017
Game | Donkey Kong Country 2 |
---|---|
World name | Gangplank Galleon |
Optimal time | N/A |
Previous world | None |
Next world | Crocodile Cauldron |
Pirate Panic
Difficulty: 2/10
Notes
- As seen in the 2nd bonus, changing directions with an airborne Rambi will stop your jump and quickly send you back down. Be swift on the initial charge as you can bounce off the 2nd rat instead of charging through it.
- The charged jump with Rambi at 1:00 is very tight. It is recommended for newer players to take a step back to have a bigger window for the takeoff.
Mainbrace Mayhem
Gangplank Galley
Lockjaw's Locker