Difference between revisions of "Gangplank Galleon 102"

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(Pirate Panic)
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==Pirate Panic==
 
==Pirate Panic==
{{#ev:youtube|X1gVuXBqf80|560||http://www.youtube.com/watch?v=X1gVuXBqf80}}
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Difficulty: 2/10
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{{#ev:youtube|Atiy9ZNF0LQ|560||https://www.youtube.com/watch?v=Atiy9ZNF0LQ}}
 
'''Notes'''
 
'''Notes'''
*Thank you Riz for the tutorial!
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*As seen in the 2nd bonus, changing directions with an airborne [http://www.mariowiki.com/Rambi_the_Rhinoceros Rambi] will stop your jump and quickly send you back down. Be swift on the initial charge as you can bounce off the 2nd rat instead of charging through it.
*The extended roll at the beginning is all about knowing when to release Y to avoid picking up stuff and knowing when to begin a new roll.
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*The charged jump with Rambi at 1:00 is very tight. It is recommended for newer players to take a step back to have a bigger window for the takeoff.
*As seen in the 2nd bonus, changing directions with an airborne [http://www.mariowiki.com/Rambi_the_Rhinoceros Rambi] will stop your jump and quickly send you back down.
 
  
 
==Mainbrace Mayhem==
 
==Mainbrace Mayhem==

Revision as of 03:37, 1 March 2017

World Details
Game Donkey Kong Country 2
World name Gangplank Galleon
Optimal time N/A
Previous world None
Next world Crocodile Cauldron

Pirate Panic

Difficulty: 2/10

Notes

  • As seen in the 2nd bonus, changing directions with an airborne Rambi will stop your jump and quickly send you back down. Be swift on the initial charge as you can bounce off the 2nd rat instead of charging through it.
  • The charged jump with Rambi at 1:00 is very tight. It is recommended for newer players to take a step back to have a bigger window for the takeoff.

Mainbrace Mayhem


Gangplank Galley


Lockjaw's Locker


Topsail Trouble