Gangplank Galleon 102

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Revision as of 03:48, 1 March 2017 by V0oid (talk | contribs) (Mainbrace Mayhem)
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World Details
Game Donkey Kong Country 2
World name Gangplank Galleon
Optimal time N/A
Previous world None
Next world Crocodile Cauldron

Pirate Panic

Difficulty: 2/10

Notes

  • As seen in the 2nd bonus, changing directions with an airborne Rambi will stop your jump and quickly send you back down. Be swift on the initial charge as you can bounce off the 2nd rat instead of charging through it.
  • The charged jump with Rambi at 1:00 is very tight. It is recommended for newer players to take a step back to have a bigger window for the takeoff.

Mainbrace Mayhem

Difficulty: 6/10

Notes

  • This is a very complete level, and by far the hardest stage of World 1 to optimize in this category.
  • Rolling through the rat at 0:32 is purely a visual cue for the team throw that follows.
  • The barrel throw at 0:48 can be done in such a way that will kill all 5 Klingers (as seen in Riz's video). However, this method is much more consistent.
  • A 2-1 jump can be performed at 0:58 to gain the required height to enter the bonus barrel.

Gangplank Galley


Lockjaw's Locker


Topsail Trouble