Difference between revisions of "General"

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(Created page with "==Welcome to Land 2== I will do my best to explain properly below. ==Movement== All movement is shared between Diddy and Dixie except for falling speed. Walk *25 Dash *35...")
 
(Movement)
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I will do my best to explain properly below.
 
I will do my best to explain properly below.
  
==Movement==
+
Welcome to Land 2.
  
All movement is shared between Diddy and Dixie except for falling speed.
+
I will do my best to explain properly below.
 +
 
 +
==Kong Movement==
 +
 
 +
All movement properties are shared between Diddy and Dixie except for falling speed.
  
 
Walk
 
Walk
Line 25: Line 29:
 
Glide
 
Glide
 
*35
 
*35
 +
 +
==To Summarize==
 +
*Run and short jump whenever possible.
 +
*If there is an enemy, it is fastest to defeat it with rolling.
 +
*Otherwise, avoid rolling, as releasing run to start the roll is slower.
 +
*Dixie can use her glide to cancel vertical momentum and take shortcuts.
 +
** Because of this, Diddy is rarely used throughout the run, other than damage boosts.
 +
*Dixie will halt when landing from a glide, unless a roll if buffered from the glide.

Revision as of 16:51, 28 September 2023

Welcome to Land 2

I will do my best to explain properly below.

Welcome to Land 2.

I will do my best to explain properly below.

Kong Movement

All movement properties are shared between Diddy and Dixie except for falling speed.

Walk

  • 25

Dash

  • 35

Jump

  • 35 (walk)
  • 40 (dash)

Rolling

  • 35 (normal)
  • 45 (Defeat 1 enemy)
  • 55 (Defeat 2 enemies)

Falling

  • 30 (Dixie)
  • 35 (Diddy)

Bounce from stepping on an enemy

  • 30

Glide

  • 35

To Summarize

  • Run and short jump whenever possible.
  • If there is an enemy, it is fastest to defeat it with rolling.
  • Otherwise, avoid rolling, as releasing run to start the roll is slower.
  • Dixie can use her glide to cancel vertical momentum and take shortcuts.
    • Because of this, Diddy is rarely used throughout the run, other than damage boosts.
  • Dixie will halt when landing from a glide, unless a roll if buffered from the glide.