Difference between revisions of "General"

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All movement properties are shared between Diddy and Dixie except for falling speed.
 
All movement properties are shared between Diddy and Dixie except for falling speed.
 
Memory Addresses
 
 
0x1F0E: Speed (target)
 
 
0x1F10: Speed (fine)
 
 
----
 
 
  
 
Walk
 
Walk
Line 45: Line 36:
 
** Because of this, Diddy is rarely used throughout the run, other than damage boosts.
 
** Because of this, Diddy is rarely used throughout the run, other than damage boosts.
 
*Dixie will halt when landing from a glide, unless a roll if buffered from the glide.
 
*Dixie will halt when landing from a glide, unless a roll if buffered from the glide.
 +
 +
 +
----
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 +
Memory Addresses
 +
 +
0x1F0E: Speed (target)
 +
 +
0x1F10: Speed (fine)
 +
 +
==Kong Water Movement==
 +
 +
Top speed in water is
 +
*Normal: 20
 +
*Ascent: 26
 +
 +
However, ascent while pressing down will be normal speed.
 +
 +
So in the water, hit A repeatedly as much as possible.
 +
Dixie or Diddy will stick to the ceiling and move.
 +
 +
==Coaster Movement==
 +
 +
Coaster Speed will vary depending on the level.
 +
 +
Target Terror
 +
*Normal: 43
 +
*Climb: 30
 +
*Descent: 47
 +
 +
Rickety Race & Krazy Koaster
 +
*Normal: 50
 +
*Climb: 35
 +
*Descend: 55
 +
 +
In the air, the speed will be the same as the terrain of the jump point.
 +
 +
Therefore, it is better to jump as much as possible before climbing and at the end of a descent.
 +
 +
==Animal Buddies==
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 +
Enguarde
 +
 +
Speed of Enguarde
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*Normal: 30
 +
*Dash: 35
 +
*Super Dash: 63
 +
 +
Properties of Enguarde
 +
 +
*Dash: 34F Duration
 +
*Superdash: 37F Charge
 +
*Superdash: 62F Duration
 +
 +
----

Revision as of 17:04, 28 September 2023

Welcome to Land 2

I will do my best to explain properly below.

Kong Movement

All movement properties are shared between Diddy and Dixie except for falling speed.

Walk

  • 25

Run

  • 35

Jump

  • 35 (walk)
  • 40 (run)

Rolling

  • 35 (normal)
  • 45 (Defeat 1 enemy)
  • 55 (Defeat 2 enemies)

Falling

  • 30 (Dixie)
  • 35 (Diddy)

Bounce from stepping on an enemy

  • 30

Glide

  • 35



Summarize

  • Run and short jump whenever possible.
  • If there is an enemy, it is fastest to defeat it with rolling.
  • Otherwise, avoid rolling, as releasing run to start the roll is slower.
  • Dixie can use her glide to cancel vertical momentum and take shortcuts.
    • Because of this, Diddy is rarely used throughout the run, other than damage boosts.
  • Dixie will halt when landing from a glide, unless a roll if buffered from the glide.



Memory Addresses

0x1F0E: Speed (target)

0x1F10: Speed (fine)

Kong Water Movement

Top speed in water is

  • Normal: 20
  • Ascent: 26

However, ascent while pressing down will be normal speed.

So in the water, hit A repeatedly as much as possible. Dixie or Diddy will stick to the ceiling and move.

Coaster Movement

Coaster Speed will vary depending on the level.

Target Terror

  • Normal: 43
  • Climb: 30
  • Descent: 47

Rickety Race & Krazy Koaster

  • Normal: 50
  • Climb: 35
  • Descend: 55

In the air, the speed will be the same as the terrain of the jump point.

Therefore, it is better to jump as much as possible before climbing and at the end of a descent.

Animal Buddies

Enguarde

Speed of Enguarde

  • Normal: 30
  • Dash: 35
  • Super Dash: 63

Properties of Enguarde

  • Dash: 34F Duration
  • Superdash: 37F Charge
  • Superdash: 62F Duration