Difference between revisions of "Gusty Glade DKL2"

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(Created page with "{{Infobox level | image = | game = Donkey Kong Land 2 | world_name = Gloomy Gulch DKL2 | level_name = Gusty Glade DKL2 | previous = Krazy Koaster DKL2 | next = Parr...")
 
 
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{{#ev:youtube|ujp9I98U_Wc|560||https://www.youtube.com/watch?feature=shared&v=ujp9I98U_Wc&ab_channel=laff_}}
 
{{#ev:youtube|ujp9I98U_Wc|560||https://www.youtube.com/watch?feature=shared&v=ujp9I98U_Wc&ab_channel=laff_}}
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'''Notes'''
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*Similar to the ghost ropes, the wind cycles are based on a global timer which begins at level entrance. Try to move similarly to catch the optimal cycles
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**There is some leniency though, as the kongs are going to have to wait in the barrel at 0:42. For now, this cycle cannot be beaten RTA
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*The wind influences the Kong's speed more while in the air than on the ground. Use this to your advantage depending on direction

Latest revision as of 00:20, 4 October 2023

Level Details
Game Donkey Kong Land 2
World name Gloomy Gulch DKL2
Level name Gusty Glade DKL2
Previous level Krazy Koaster DKL2
Next level Parrot Chute Panic DKL2

Any%

Notes

  • Similar to the ghost ropes, the wind cycles are based on a global timer which begins at level entrance. Try to move similarly to catch the optimal cycles
    • There is some leniency though, as the kongs are going to have to wait in the barrel at 0:42. For now, this cycle cannot be beaten RTA
  • The wind influences the Kong's speed more while in the air than on the ground. Use this to your advantage depending on direction