Difference between revisions of "Gusty Glade DKL2"
(Created page with "{{Infobox level | image = | game = Donkey Kong Land 2 | world_name = Gloomy Gulch DKL2 | level_name = Gusty Glade DKL2 | previous = Krazy Koaster DKL2 | next = Parr...") |
|||
(One intermediate revision by the same user not shown) | |||
Line 11: | Line 11: | ||
{{#ev:youtube|ujp9I98U_Wc|560||https://www.youtube.com/watch?feature=shared&v=ujp9I98U_Wc&ab_channel=laff_}} | {{#ev:youtube|ujp9I98U_Wc|560||https://www.youtube.com/watch?feature=shared&v=ujp9I98U_Wc&ab_channel=laff_}} | ||
+ | |||
+ | '''Notes''' | ||
+ | *Similar to the ghost ropes, the wind cycles are based on a global timer which begins at level entrance. Try to move similarly to catch the optimal cycles | ||
+ | **There is some leniency though, as the kongs are going to have to wait in the barrel at 0:42. For now, this cycle cannot be beaten RTA | ||
+ | *The wind influences the Kong's speed more while in the air than on the ground. Use this to your advantage depending on direction |
Latest revision as of 00:20, 4 October 2023
Game | Donkey Kong Land 2 |
---|---|
World name | Gloomy Gulch DKL2 |
Level name | Gusty Glade DKL2 |
Previous level | Krazy Koaster DKL2 |
Next level | Parrot Chute Panic DKL2 |
Any%
Notes
- Similar to the ghost ropes, the wind cycles are based on a global timer which begins at level entrance. Try to move similarly to catch the optimal cycles
- There is some leniency though, as the kongs are going to have to wait in the barrel at 0:42. For now, this cycle cannot be beaten RTA
- The wind influences the Kong's speed more while in the air than on the ground. Use this to your advantage depending on direction