Difference between revisions of "Hothead Hop DKL2"
Line 11: | Line 11: | ||
{{#ev:youtube|LZkbtBQwIwI|560||https://www.youtube.com/watch?v=LZkbtBQwIwI}} | {{#ev:youtube|LZkbtBQwIwI|560||https://www.youtube.com/watch?v=LZkbtBQwIwI}} | ||
+ | |||
+ | '''Notes''' | ||
+ | |||
+ | *Some of these rolls are not necessary, but are used for safety when platforming across the krocs | ||
+ | *When bouncing off of the first kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel and Run will need to be released | ||
+ | **Land on kroc 3, then short jump onto kroc 4 |
Revision as of 20:44, 28 September 2023
Game | Donkey Kong Land 2 |
---|---|
World name | Krem Cauldron DKL2 |
Level name | Hothead Hop DKL2 |
Previous level | Krow's Nest DKL2 |
Next level | Kannon's Klaim DKL2 |
Any%
Notes
- Some of these rolls are not necessary, but are used for safety when platforming across the krocs
- When bouncing off of the first kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel and Run will need to be released
- Land on kroc 3, then short jump onto kroc 4