Difference between revisions of "Hothead Hop DKL2"

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'''Notes'''
 
'''Notes'''
  
*Some of these rolls are not necessary, but are used for safety when platforming across the krocs
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*When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel and Run will need to be released
*When bouncing off of the first kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel and Run will need to be released
 
 
**Land on kroc 3, then short jump onto kroc 4
 
**Land on kroc 3, then short jump onto kroc 4

Revision as of 20:45, 28 September 2023

Level Details
Game Donkey Kong Land 2
World name Krem Cauldron DKL2
Level name Hothead Hop DKL2
Previous level Krow's Nest DKL2
Next level Kannon's Klaim DKL2

Any%

Notes

  • When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel and Run will need to be released
    • Land on kroc 3, then short jump onto kroc 4