Difference between revisions of "Hothead Hop DKL2"
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*0:16 | *0:16 | ||
− | **When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel | + | **When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released |
***Land on kroc 3, then short jump onto kroc 4 | ***Land on kroc 3, then short jump onto kroc 4 |
Revision as of 20:46, 28 September 2023
Game | Donkey Kong Land 2 |
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World name | Krem Cauldron DKL2 |
Level name | Hothead Hop DKL2 |
Previous level | Krow's Nest DKL2 |
Next level | Kannon's Klaim DKL2 |
Any%
Notes
- 0:16
- When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released
- Land on kroc 3, then short jump onto kroc 4
- When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released