Difference between revisions of "Hothead Hop DKL2"

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'''Notes'''
 
'''Notes'''
  
*0:16
+
0:16
 
**When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released
 
**When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released
 
***Land on kroc 3, then short jump onto kroc 4
 
***Land on kroc 3, then short jump onto kroc 4
 +
0:47
 +
*Normally, Klampons cannot be defeated with a roll (outside of a 1F window), but this one is less precise because Dixie is approaching from below

Revision as of 21:03, 28 September 2023

Level Details
Game Donkey Kong Land 2
World name Krem Cauldron DKL2
Level name Hothead Hop DKL2
Previous level Krow's Nest DKL2
Next level Kannon's Klaim DKL2

Any%

Notes

0:16

    • When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released
      • Land on kroc 3, then short jump onto kroc 4

0:47

  • Normally, Klampons cannot be defeated with a roll (outside of a 1F window), but this one is less precise because Dixie is approaching from below