Difference between revisions of "Hothead Hop DKL2"
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'''Notes''' | '''Notes''' | ||
− | + | 0:16 | |
**When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released | **When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released | ||
***Land on kroc 3, then short jump onto kroc 4 | ***Land on kroc 3, then short jump onto kroc 4 | ||
+ | 0:47 | ||
+ | *Normally, Klampons cannot be defeated with a roll (outside of a 1F window), but this one is less precise because Dixie is approaching from below |
Revision as of 21:03, 28 September 2023
Game | Donkey Kong Land 2 |
---|---|
World name | Krem Cauldron DKL2 |
Level name | Hothead Hop DKL2 |
Previous level | Krow's Nest DKL2 |
Next level | Kannon's Klaim DKL2 |
Any%
Notes
0:16
- When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released
- Land on kroc 3, then short jump onto kroc 4
- When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released
0:47
- Normally, Klampons cannot be defeated with a roll (outside of a 1F window), but this one is less precise because Dixie is approaching from below