Difference between revisions of "Hothead Hop DKL2"
Line 18: | Line 18: | ||
***Land on kroc three, then short jump onto kroc four | ***Land on kroc three, then short jump onto kroc four | ||
0:47 | 0:47 | ||
− | * | + | *Klampons cannot normally be defeated with rolls RTA, but this one is less precise because Dixie is approaching from below |
Revision as of 00:09, 4 October 2023
Game | Donkey Kong Land 2 |
---|---|
World name | Krem Cauldron DKL2 |
Level name | Hothead Hop DKL2 |
Previous level | Krow's Nest DKL2 |
Next level | Kannon's Klaim DKL2 |
Any%
Notes
0:16
- When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released
- Land on kroc three, then short jump onto kroc four
- When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released
0:47
- Klampons cannot normally be defeated with rolls RTA, but this one is less precise because Dixie is approaching from below