Difference between revisions of "Hothead Hop DKL2"

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0:16
 
0:16
 
*When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released
 
*When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released
***Land on kroc three, then short jump onto kroc four
+
**Land on kroc three, then short jump onto kroc four
 
0:47
 
0:47
 
*Klampons cannot normally be defeated with rolls RTA, but this one is less precise because Dixie is approaching from below
 
*Klampons cannot normally be defeated with rolls RTA, but this one is less precise because Dixie is approaching from below

Revision as of 01:14, 4 October 2023

Level Details
Game Donkey Kong Land 2
World name Krem Cauldron DKL2
Level name Hothead Hop DKL2
Previous level Krow's Nest DKL2
Next level Kannon's Klaim DKL2

Any%

Notes

0:16

  • When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released
    • Land on kroc three, then short jump onto kroc four

0:47

  • Klampons cannot normally be defeated with rolls RTA, but this one is less precise because Dixie is approaching from below