Difference between revisions of "Hothead Hop DKL2"
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*When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released | *When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released | ||
− | + | **Land on kroc three, then short jump onto kroc four | |
0:47 | 0:47 | ||
*Klampons cannot normally be defeated with rolls RTA, but this one is less precise because Dixie is approaching from below | *Klampons cannot normally be defeated with rolls RTA, but this one is less precise because Dixie is approaching from below |
Revision as of 01:14, 4 October 2023
Game | Donkey Kong Land 2 |
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World name | Krem Cauldron DKL2 |
Level name | Hothead Hop DKL2 |
Previous level | Krow's Nest DKL2 |
Next level | Kannon's Klaim DKL2 |
Any%
Notes
0:16
- When bouncing off of the last kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released
- Land on kroc three, then short jump onto kroc four
0:47
- Klampons cannot normally be defeated with rolls RTA, but this one is less precise because Dixie is approaching from below